Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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18
tests/unit/shared/Stubs/SyntaxFactoryStub.ts
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18
tests/unit/shared/Stubs/SyntaxFactoryStub.ts
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import type { ILanguageSyntax } from '@/application/Parser/Executable/Script/Validation/Syntax/ILanguageSyntax';
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import type { ISyntaxFactory } from '@/application/Parser/Executable/Script/Validation/Syntax/ISyntaxFactory';
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import type { ScriptingLanguage } from '@/domain/ScriptingLanguage';
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import { LanguageSyntaxStub } from './LanguageSyntaxStub';
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export function createSyntaxFactoryStub(
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expectedLanguage?: ScriptingLanguage,
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result?: ILanguageSyntax,
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): ISyntaxFactory {
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return {
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create: (language: ScriptingLanguage) => {
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if (expectedLanguage !== undefined && language !== expectedLanguage) {
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throw new Error('unexpected language');
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}
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return result ?? new LanguageSyntaxStub();
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},
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};
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}
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