Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -0,0 +1,18 @@
import type { ILanguageSyntax } from '@/application/Parser/Executable/Script/Validation/Syntax/ILanguageSyntax';
import type { ISyntaxFactory } from '@/application/Parser/Executable/Script/Validation/Syntax/ISyntaxFactory';
import type { ScriptingLanguage } from '@/domain/ScriptingLanguage';
import { LanguageSyntaxStub } from './LanguageSyntaxStub';
export function createSyntaxFactoryStub(
expectedLanguage?: ScriptingLanguage,
result?: ILanguageSyntax,
): ISyntaxFactory {
return {
create: (language: ScriptingLanguage) => {
if (expectedLanguage !== undefined && language !== expectedLanguage) {
throw new Error('unexpected language');
}
return result ?? new LanguageSyntaxStub();
},
};
}