Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,8 +1,8 @@
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import type { FunctionData } from '@/application/collections/';
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import { sequenceEqual } from '@/application/Common/Array';
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import type { ISharedFunctionCollection } from '@/application/Parser/Script/Compiler/Function/ISharedFunctionCollection';
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import type { ISharedFunctionsParser } from '@/application/Parser/Script/Compiler/Function/ISharedFunctionsParser';
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import type { ILanguageSyntax } from '@/application/Parser/Script/Validation/Syntax/ILanguageSyntax';
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import type { ISharedFunctionCollection } from '@/application/Parser/Executable/Script/Compiler/Function/ISharedFunctionCollection';
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import type { ISharedFunctionsParser } from '@/application/Parser/Executable/Script/Compiler/Function/ISharedFunctionsParser';
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import type { ILanguageSyntax } from '@/application/Parser/Executable/Script/Validation/Syntax/ILanguageSyntax';
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import { SharedFunctionCollectionStub } from './SharedFunctionCollectionStub';
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export class SharedFunctionsParserStub implements ISharedFunctionsParser {
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