Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,8 +1,8 @@
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import {
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type ISharedFunction, FunctionBodyType, type CallFunctionBody, type CodeFunctionBody,
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} from '@/application/Parser/Script/Compiler/Function/ISharedFunction';
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import type { IReadOnlyFunctionParameterCollection } from '@/application/Parser/Script/Compiler/Function/Parameter/IFunctionParameterCollection';
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import type { FunctionCall } from '@/application/Parser/Script/Compiler/Function/Call/FunctionCall';
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} from '@/application/Parser/Executable/Script/Compiler/Function/ISharedFunction';
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import type { IReadOnlyFunctionParameterCollection } from '@/application/Parser/Executable/Script/Compiler/Function/Parameter/IFunctionParameterCollection';
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import type { FunctionCall } from '@/application/Parser/Executable/Script/Compiler/Function/Call/FunctionCall';
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import { FunctionParameterCollectionStub } from './FunctionParameterCollectionStub';
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import { FunctionCallStub } from './FunctionCallStub';
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import { FunctionCodeStub } from './FunctionCodeStub';
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