Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -1,13 +1,13 @@
import { BaseEntity } from '@/infrastructure/Entity/BaseEntity';
import type { IScript } from '@/domain/IScript';
import { RecommendationLevel } from '@/domain/RecommendationLevel';
import type { IScriptCode } from '@/domain/IScriptCode';
import type { Script } from '@/domain/Executables/Script/Script';
import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
import type { ScriptCode } from '@/domain/Executables/Script/Code/ScriptCode';
import { SelectedScriptStub } from './SelectedScriptStub';
export class ScriptStub extends BaseEntity<string> implements IScript {
export class ScriptStub extends BaseEntity<string> implements Script {
public name = `name${this.id}`;
public code: IScriptCode = {
public code: ScriptCode = {
execute: `REM execute-code (${this.id})`,
revert: `REM revert-code (${this.id})`,
};