Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,13 +1,13 @@
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import { BaseEntity } from '@/infrastructure/Entity/BaseEntity';
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import type { IScript } from '@/domain/IScript';
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import { RecommendationLevel } from '@/domain/RecommendationLevel';
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import type { IScriptCode } from '@/domain/IScriptCode';
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import type { Script } from '@/domain/Executables/Script/Script';
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import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
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import type { ScriptCode } from '@/domain/Executables/Script/Code/ScriptCode';
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import { SelectedScriptStub } from './SelectedScriptStub';
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export class ScriptStub extends BaseEntity<string> implements IScript {
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export class ScriptStub extends BaseEntity<string> implements Script {
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public name = `name${this.id}`;
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public code: IScriptCode = {
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public code: ScriptCode = {
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execute: `REM execute-code (${this.id})`,
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revert: `REM revert-code (${this.id})`,
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};
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