Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -1,7 +1,7 @@
import { expect } from 'vitest';
import type { ScriptSelection } from '@/application/Context/State/Selection/Script/ScriptSelection';
import type { SelectedScript } from '@/application/Context/State/Selection/Script/SelectedScript';
import type { IScript } from '@/domain/IScript';
import type { Script } from '@/domain/Executables/Script/Script';
import type { ScriptSelectionChange, ScriptSelectionChangeCommand } from '@/application/Context/State/Selection/Script/ScriptSelectionChange';
import { formatAssertionMessage } from '@tests/shared/FormatAssertionMessage';
import { StubWithObservableMethodCalls } from './StubWithObservableMethodCalls';
@@ -58,7 +58,7 @@ export class ScriptSelectionStub
});
}
public selectOnly(scripts: ReadonlyArray<IScript>): void {
public selectOnly(scripts: ReadonlyArray<Script>): void {
this.registerMethodCall({
methodName: 'selectOnly',
args: [scripts],