Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,13 +1,13 @@
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import type { ScriptFactory } from '@/application/Parser/Script/ScriptParser';
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import type { IScript } from '@/domain/IScript';
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import type { ScriptInitParameters } from '@/domain/Script';
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import type { ScriptFactory } from '@/application/Parser/Executable/Script/ScriptParser';
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import type { Script } from '@/domain/Executables/Script/Script';
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import type { ScriptInitParameters } from '@/domain/Executables/Script/CollectionScript';
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import { ScriptStub } from './ScriptStub';
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export function createScriptFactorySpy(): {
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readonly scriptFactorySpy: ScriptFactory;
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getInitParameters: (category: IScript) => ScriptInitParameters | undefined;
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getInitParameters: (category: Script) => ScriptInitParameters | undefined;
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} {
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const createdScripts = new Map<IScript, ScriptInitParameters>();
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const createdScripts = new Map<Script, ScriptInitParameters>();
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return {
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scriptFactorySpy: (parameters) => {
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const script = new ScriptStub('script from factory stub');
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