Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -1,13 +1,13 @@
import type { ScriptFactory } from '@/application/Parser/Script/ScriptParser';
import type { IScript } from '@/domain/IScript';
import type { ScriptInitParameters } from '@/domain/Script';
import type { ScriptFactory } from '@/application/Parser/Executable/Script/ScriptParser';
import type { Script } from '@/domain/Executables/Script/Script';
import type { ScriptInitParameters } from '@/domain/Executables/Script/CollectionScript';
import { ScriptStub } from './ScriptStub';
export function createScriptFactorySpy(): {
readonly scriptFactorySpy: ScriptFactory;
getInitParameters: (category: IScript) => ScriptInitParameters | undefined;
getInitParameters: (category: Script) => ScriptInitParameters | undefined;
} {
const createdScripts = new Map<IScript, ScriptInitParameters>();
const createdScripts = new Map<Script, ScriptInitParameters>();
return {
scriptFactorySpy: (parameters) => {
const script = new ScriptStub('script from factory stub');