Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,16 +1,16 @@
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import type { ScriptData } from '@/application/collections/';
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import type { IScriptCompiler } from '@/application/Parser/Script/Compiler/IScriptCompiler';
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import type { IScriptCode } from '@/domain/IScriptCode';
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import type { IScriptCompiler } from '@/application/Parser/Executable/Script/Compiler/IScriptCompiler';
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import type { ScriptCode } from '@/domain/Executables/Script/Code/ScriptCode';
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import { ScriptCodeStub } from './ScriptCodeStub';
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export class ScriptCompilerStub implements IScriptCompiler {
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public compilableScripts = new Map<ScriptData, IScriptCode>();
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public compilableScripts = new Map<ScriptData, ScriptCode>();
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public canCompile(script: ScriptData): boolean {
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return this.compilableScripts.has(script);
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}
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public compile(script: ScriptData): IScriptCode {
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public compile(script: ScriptData): ScriptCode {
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const foundCode = this.compilableScripts.get(script);
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if (foundCode) {
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return foundCode;
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@@ -18,7 +18,7 @@ export class ScriptCompilerStub implements IScriptCompiler {
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return new ScriptCodeStub();
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}
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public withCompileAbility(script: ScriptData, result?: IScriptCode): this {
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public withCompileAbility(script: ScriptData, result?: ScriptCode): this {
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this.compilableScripts.set(
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script,
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result ?? { execute: `compiled code of ${script.name}`, revert: `compiled revert code of ${script.name}` },
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