Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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tests/unit/shared/Stubs/ExecutableErrorContextStub.ts
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11
tests/unit/shared/Stubs/ExecutableErrorContextStub.ts
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import type { ExecutableErrorContext } from '@/application/Parser/Executable/Validation/ExecutableErrorContext';
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import { ExecutableType } from '@/application/Parser/Executable/Validation/ExecutableType';
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import { CategoryDataStub } from './CategoryDataStub';
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export function createExecutableErrorContextStub(): ExecutableErrorContext {
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return {
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type: ExecutableType.Category,
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self: new CategoryDataStub(),
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parentCategory: new CategoryDataStub(),
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};
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}
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