Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -0,0 +1,11 @@
import type { ExecutableErrorContext } from '@/application/Parser/Executable/Validation/ExecutableErrorContext';
import { ExecutableType } from '@/application/Parser/Executable/Validation/ExecutableType';
import { CategoryDataStub } from './CategoryDataStub';
export function createExecutableErrorContextStub(): ExecutableErrorContext {
return {
type: ExecutableType.Category,
self: new CategoryDataStub(),
parentCategory: new CategoryDataStub(),
};
}