Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -1,7 +1,7 @@
import type { IApplicationCode } from '@/application/Context/State/Code/IApplicationCode';
import type { ICategoryCollectionState } from '@/application/Context/State/ICategoryCollectionState';
import { OperatingSystem } from '@/domain/OperatingSystem';
import type { IScript } from '@/domain/IScript';
import type { Script } from '@/domain/Executables/Script/Script';
import { ScriptStub } from '@tests/unit/shared/Stubs/ScriptStub';
import type { ICategoryCollection } from '@/domain/ICategoryCollection';
import type { UserSelection } from '@/application/Context/State/Selection/UserSelection';
@@ -27,7 +27,7 @@ export class CategoryCollectionStateStub implements ICategoryCollectionState {
public selection: UserSelection = new UserSelectionStub();
constructor(readonly allScripts: IScript[] = [new ScriptStub('script-id')]) {
constructor(readonly allScripts: Script[] = [new ScriptStub('script-id')]) {
this.selection = new UserSelectionStub()
.withScripts(new ScriptSelectionStub());
this.collection = new CategoryCollectionStub()