Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,7 +1,7 @@
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import type { IApplicationCode } from '@/application/Context/State/Code/IApplicationCode';
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import type { ICategoryCollectionState } from '@/application/Context/State/ICategoryCollectionState';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import type { IScript } from '@/domain/IScript';
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import type { Script } from '@/domain/Executables/Script/Script';
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import { ScriptStub } from '@tests/unit/shared/Stubs/ScriptStub';
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import type { ICategoryCollection } from '@/domain/ICategoryCollection';
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import type { UserSelection } from '@/application/Context/State/Selection/UserSelection';
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@@ -27,7 +27,7 @@ export class CategoryCollectionStateStub implements ICategoryCollectionState {
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public selection: UserSelection = new UserSelectionStub();
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constructor(readonly allScripts: IScript[] = [new ScriptStub('script-id')]) {
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constructor(readonly allScripts: Script[] = [new ScriptStub('script-id')]) {
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this.selection = new UserSelectionStub()
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.withScripts(new ScriptSelectionStub());
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this.collection = new CategoryCollectionStub()
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