Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -8,15 +8,15 @@ import { UserSelectionStub } from '@tests/unit/shared/Stubs/UserSelectionStub';
import { SelectedScriptStub } from '@tests/unit/shared/Stubs/SelectedScriptStub';
import type { SelectedScript } from '@/application/Context/State/Selection/Script/SelectedScript';
import { CategorySelectionStub } from '@tests/unit/shared/Stubs/CategorySelectionStub';
import type { IScript } from '@/domain/IScript';
import type { Script } from '@/domain/Executables/Script/Script';
describe('CategoryReverter', () => {
describe('getState', () => {
// arrange
const testScenarios: ReadonlyArray<{
readonly description: string;
readonly allScripts: readonly IScript[];
readonly selectScripts: (allScripts: readonly IScript[]) => readonly SelectedScript[];
readonly allScripts: readonly Script[];
readonly selectScripts: (allScripts: readonly Script[]) => readonly SelectedScript[];
readonly expectedState: boolean;
}> = [
{