Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -8,15 +8,15 @@ import { UserSelectionStub } from '@tests/unit/shared/Stubs/UserSelectionStub';
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import { SelectedScriptStub } from '@tests/unit/shared/Stubs/SelectedScriptStub';
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import type { SelectedScript } from '@/application/Context/State/Selection/Script/SelectedScript';
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import { CategorySelectionStub } from '@tests/unit/shared/Stubs/CategorySelectionStub';
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import type { IScript } from '@/domain/IScript';
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import type { Script } from '@/domain/Executables/Script/Script';
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describe('CategoryReverter', () => {
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describe('getState', () => {
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// arrange
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const testScenarios: ReadonlyArray<{
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readonly description: string;
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readonly allScripts: readonly IScript[];
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readonly selectScripts: (allScripts: readonly IScript[]) => readonly SelectedScript[];
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readonly allScripts: readonly Script[];
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readonly selectScripts: (allScripts: readonly Script[]) => readonly SelectedScript[];
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readonly expectedState: boolean;
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}> = [
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{
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