Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,9 +1,9 @@
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import { describe, it, expect } from 'vitest';
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import type { ICategory } from '@/domain/ICategory';
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import type { Category } from '@/domain/Executables/Category/Category';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
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import { RecommendationLevel } from '@/domain/RecommendationLevel';
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import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
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import { getEnumValues } from '@/application/Common/Enum';
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import { CategoryCollection } from '@/domain/CategoryCollection';
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import { ScriptStub } from '@tests/unit/shared/Stubs/ScriptStub';
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@@ -296,7 +296,7 @@ function getValidScriptingDefinition(): IScriptingDefinition {
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class CategoryCollectionBuilder {
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private os = OperatingSystem.Windows;
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private actions: readonly ICategory[] = [
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private actions: readonly Category[] = [
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new CategoryStub(1).withMandatoryScripts(),
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];
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@@ -307,7 +307,7 @@ class CategoryCollectionBuilder {
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return this;
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}
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public withActions(actions: readonly ICategory[]): this {
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public withActions(actions: readonly Category[]): this {
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this.actions = actions;
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return this;
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}
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