Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,19 +1,19 @@
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import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import { RecommendationLevel } from '@/domain/RecommendationLevel';
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import type { IScript } from '@/domain/IScript';
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import type { ICategory } from '@/domain/ICategory';
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import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
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import type { Script } from '@/domain/Executables/Script/Script';
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import type { Category } from '@/domain/Executables/Category/Category';
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export interface ICategoryCollection {
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readonly scripting: IScriptingDefinition;
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readonly os: OperatingSystem;
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readonly totalScripts: number;
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readonly totalCategories: number;
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readonly actions: ReadonlyArray<ICategory>;
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readonly actions: ReadonlyArray<Category>;
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getScriptsByLevel(level: RecommendationLevel): ReadonlyArray<IScript>;
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getCategory(categoryId: number): ICategory;
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getScript(scriptId: string): IScript;
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getAllScripts(): ReadonlyArray<IScript>;
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getAllCategories(): ReadonlyArray<ICategory>;
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getScriptsByLevel(level: RecommendationLevel): ReadonlyArray<Script>;
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getCategory(categoryId: number): Category;
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getScript(scriptId: string): Script;
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getAllScripts(): ReadonlyArray<Script>;
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getAllCategories(): ReadonlyArray<Category>;
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}
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