Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -0,0 +1,16 @@
import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
import { ScriptingLanguageFactory } from '@/application/Common/ScriptingLanguage/ScriptingLanguageFactory';
import type { ILanguageSyntax } from '@/application/Parser/Executable/Script/Validation/Syntax/ILanguageSyntax';
import { BatchFileSyntax } from './BatchFileSyntax';
import { ShellScriptSyntax } from './ShellScriptSyntax';
import type { ISyntaxFactory } from './ISyntaxFactory';
export class SyntaxFactory
extends ScriptingLanguageFactory<ILanguageSyntax>
implements ISyntaxFactory {
constructor() {
super();
this.registerGetter(ScriptingLanguage.batchfile, () => new BatchFileSyntax());
this.registerGetter(ScriptingLanguage.shellscript, () => new ShellScriptSyntax());
}
}