Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
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import { ScriptingLanguageFactory } from '@/application/Common/ScriptingLanguage/ScriptingLanguageFactory';
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import type { ILanguageSyntax } from '@/application/Parser/Executable/Script/Validation/Syntax/ILanguageSyntax';
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import { BatchFileSyntax } from './BatchFileSyntax';
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import { ShellScriptSyntax } from './ShellScriptSyntax';
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import type { ISyntaxFactory } from './ISyntaxFactory';
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export class SyntaxFactory
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extends ScriptingLanguageFactory<ILanguageSyntax>
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implements ISyntaxFactory {
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constructor() {
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super();
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this.registerGetter(ScriptingLanguage.batchfile, () => new BatchFileSyntax());
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this.registerGetter(ScriptingLanguage.shellscript, () => new ShellScriptSyntax());
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}
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}
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