Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -0,0 +1,32 @@
import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
import type { FunctionData } from '@/application/collections/';
import { ScriptCompiler } from './Script/Compiler/ScriptCompiler';
import { SyntaxFactory } from './Script/Validation/Syntax/SyntaxFactory';
import type { IScriptCompiler } from './Script/Compiler/IScriptCompiler';
import type { ILanguageSyntax } from './Script/Validation/Syntax/ILanguageSyntax';
import type { ISyntaxFactory } from './Script/Validation/Syntax/ISyntaxFactory';
export interface CategoryCollectionSpecificUtilities {
readonly compiler: IScriptCompiler;
readonly syntax: ILanguageSyntax;
}
export const createCollectionUtilities: CategoryCollectionSpecificUtilitiesFactory = (
functionsData: ReadonlyArray<FunctionData> | undefined,
scripting: IScriptingDefinition,
syntaxFactory: ISyntaxFactory = new SyntaxFactory(),
) => {
const syntax = syntaxFactory.create(scripting.language);
return {
compiler: new ScriptCompiler(functionsData ?? [], syntax),
syntax,
};
};
export interface CategoryCollectionSpecificUtilitiesFactory {
(
functionsData: ReadonlyArray<FunctionData> | undefined,
scripting: IScriptingDefinition,
syntaxFactory?: ISyntaxFactory,
): CategoryCollectionSpecificUtilities;
}