Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
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import type { FunctionData } from '@/application/collections/';
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import { ScriptCompiler } from './Script/Compiler/ScriptCompiler';
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import { SyntaxFactory } from './Script/Validation/Syntax/SyntaxFactory';
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import type { IScriptCompiler } from './Script/Compiler/IScriptCompiler';
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import type { ILanguageSyntax } from './Script/Validation/Syntax/ILanguageSyntax';
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import type { ISyntaxFactory } from './Script/Validation/Syntax/ISyntaxFactory';
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export interface CategoryCollectionSpecificUtilities {
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readonly compiler: IScriptCompiler;
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readonly syntax: ILanguageSyntax;
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}
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export const createCollectionUtilities: CategoryCollectionSpecificUtilitiesFactory = (
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functionsData: ReadonlyArray<FunctionData> | undefined,
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scripting: IScriptingDefinition,
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syntaxFactory: ISyntaxFactory = new SyntaxFactory(),
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) => {
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const syntax = syntaxFactory.create(scripting.language);
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return {
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compiler: new ScriptCompiler(functionsData ?? [], syntax),
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syntax,
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};
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};
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export interface CategoryCollectionSpecificUtilitiesFactory {
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(
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functionsData: ReadonlyArray<FunctionData> | undefined,
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scripting: IScriptingDefinition,
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syntaxFactory?: ISyntaxFactory,
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): CategoryCollectionSpecificUtilities;
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}
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