Refactor to unify scripts/categories as Executable

This commit consolidates scripts and categories under a unified
'Executable' concept. This simplifies the architecture and improves code
readability.

- Introduce subfolders within `src/domain` to segregate domain elements.
- Update class and interface names by removing the 'I' prefix in
  alignment with new coding standards.
- Replace 'Node' with 'Executable' to clarify usage; reserve 'Node'
  exclusively for the UI's tree component.
This commit is contained in:
undergroundwires
2024-06-12 12:36:40 +02:00
parent 8becc7dbc4
commit c138f74460
230 changed files with 1120 additions and 1039 deletions

View File

@@ -1,12 +1,12 @@
import { BaseEntity } from '@/infrastructure/Entity/BaseEntity';
import type { IScript } from '@/domain/IScript';
import type { Script } from '@/domain/Executables/Script/Script';
import type { SelectedScript } from './SelectedScript';
type SelectedScriptId = SelectedScript['id'];
export class UserSelectedScript extends BaseEntity<SelectedScriptId> {
constructor(
public readonly script: IScript,
public readonly script: Script,
public readonly revert: boolean,
) {
super(script.id);