Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
This commit is contained in:
@@ -1,12 +1,12 @@
|
||||
import { BaseEntity } from '@/infrastructure/Entity/BaseEntity';
|
||||
import type { IScript } from '@/domain/IScript';
|
||||
import type { Script } from '@/domain/Executables/Script/Script';
|
||||
import type { SelectedScript } from './SelectedScript';
|
||||
|
||||
type SelectedScriptId = SelectedScript['id'];
|
||||
|
||||
export class UserSelectedScript extends BaseEntity<SelectedScriptId> {
|
||||
constructor(
|
||||
public readonly script: IScript,
|
||||
public readonly script: Script,
|
||||
public readonly revert: boolean,
|
||||
) {
|
||||
super(script.id);
|
||||
|
||||
Reference in New Issue
Block a user