Refactor to unify scripts/categories as Executable
This commit consolidates scripts and categories under a unified 'Executable' concept. This simplifies the architecture and improves code readability. - Introduce subfolders within `src/domain` to segregate domain elements. - Update class and interface names by removing the 'I' prefix in alignment with new coding standards. - Replace 'Node' with 'Executable' to clarify usage; reserve 'Node' exclusively for the UI's tree component.
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@@ -1,11 +1,11 @@
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import type { IScript } from '@/domain/IScript';
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import type { Script } from '@/domain/Executables/Script/Script';
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import type { ICodePosition } from '@/application/Context/State/Code/Position/ICodePosition';
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export interface ICodeChangedEvent {
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readonly code: string;
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readonly addedScripts: ReadonlyArray<IScript>;
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readonly removedScripts: ReadonlyArray<IScript>;
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readonly changedScripts: ReadonlyArray<IScript>;
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readonly addedScripts: ReadonlyArray<Script>;
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readonly removedScripts: ReadonlyArray<Script>;
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readonly changedScripts: ReadonlyArray<Script>;
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isEmpty(): boolean;
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getScriptPositionInCode(script: IScript): ICodePosition;
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getScriptPositionInCode(script: Script): ICodePosition;
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}
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