Refactor code to comply with ESLint rules
Major refactoring using ESLint with rules from AirBnb and Vue. Enable most of the ESLint rules and do necessary linting in the code. Also add more information for rules that are disabled to describe what they are and why they are disabled. Allow logging (`console.log`) in test files, and in development mode (e.g. when working with `npm run serve`), but disable it when environment is production (as pre-configured by Vue). Also add flag (`--mode production`) in `lint:eslint` command so production linting is executed earlier in lifecycle. Disable rules that requires a separate work. Such as ESLint rules that are broken in TypeScript: no-useless-constructor (eslint/eslint#14118) and no-shadow (eslint/eslint#13014).
This commit is contained in:
@@ -1,137 +1,163 @@
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<template>
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<span>
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<span v-if="initialLiquourTreeNodes != null && initialLiquourTreeNodes.length > 0">
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<tree :options="liquorTreeOptions"
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:data="initialLiquourTreeNodes"
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v-on:node:checked="nodeSelected($event)"
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v-on:node:unchecked="nodeSelected($event)"
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ref="treeElement"
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>
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<span class="tree-text" slot-scope="{ node }" >
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<Node :data="convertExistingToNode(node)" />
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</span>
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</tree>
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<span>
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<span v-if="initialLiquorTreeNodes != null && initialLiquorTreeNodes.length > 0">
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<tree :options="liquorTreeOptions"
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:data="initialLiquorTreeNodes"
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v-on:node:checked="nodeSelected($event)"
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v-on:node:unchecked="nodeSelected($event)"
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ref="treeElement"
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>
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<span class="tree-text" slot-scope="{ node }" >
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<Node :data="convertExistingToNode(node)" />
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</span>
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<span v-else>Nooo 😢</span>
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</tree>
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</span>
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<span v-else>Nooo 😢</span>
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</span>
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</template>
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<script lang="ts">
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import { Component, Prop, Vue, Watch } from 'vue-property-decorator';
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import LiquorTree from 'liquor-tree';
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import {
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Component, Prop, Vue, Watch,
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} from 'vue-property-decorator';
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import LiquorTree, {
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ILiquorTreeNewNode, ILiquorTreeExistingNode, ILiquorTree, ILiquorTreeNode, ILiquorTreeNodeState,
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} from 'liquor-tree';
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import { sleep } from '@/infrastructure/Threading/AsyncSleep';
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import Node from './Node/Node.vue';
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import { INode } from './Node/INode';
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import { convertExistingToNode, toNewLiquorTreeNode } from './LiquorTree/NodeWrapper/NodeTranslator';
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import { INodeSelectedEvent } from './INodeSelectedEvent';
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import { sleep } from '@/infrastructure/Threading/AsyncSleep';
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import { getNewState } from './LiquorTree/NodeWrapper/NodeStateUpdater';
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import { LiquorTreeOptions } from './LiquorTree/LiquorTreeOptions';
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import { FilterPredicate, NodePredicateFilter } from './LiquorTree/NodeWrapper/NodePredicateFilter';
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import { ILiquorTreeNewNode, ILiquorTreeExistingNode, ILiquorTree, ILiquorTreeNode, ILiquorTreeNodeState } from 'liquor-tree';
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/** Wrapper for Liquor Tree, reveals only abstracted INode for communication */
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@Component({
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components: {
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LiquorTree,
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Node,
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},
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components: {
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LiquorTree,
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Node,
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},
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})
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export default class SelectableTree extends Vue { // Keep it stateless to make it easier to switch out
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@Prop() public filterPredicate?: FilterPredicate;
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@Prop() public filterText?: string;
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@Prop() public selectedNodeIds?: ReadonlyArray<string>;
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@Prop() public initialNodes?: ReadonlyArray<INode>;
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export default class SelectableTree extends Vue { // Stateless to make it easier to switch out
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@Prop() public filterPredicate?: FilterPredicate;
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public initialLiquourTreeNodes?: ILiquorTreeNewNode[] = null;
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public liquorTreeOptions = new LiquorTreeOptions(new NodePredicateFilter((node) => this.filterPredicate(node)));
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public convertExistingToNode = convertExistingToNode;
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@Prop() public filterText?: string;
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public nodeSelected(node: ILiquorTreeExistingNode) {
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const event: INodeSelectedEvent = {
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node: convertExistingToNode(node),
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isSelected: node.states.checked,
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};
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this.$emit('nodeSelected', event);
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return;
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}
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@Prop() public selectedNodeIds?: ReadonlyArray<string>;
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@Watch('initialNodes', { immediate: true })
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public async updateNodes(nodes: readonly INode[]) {
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if (!nodes) {
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throw new Error('undefined initial nodes');
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}
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const initialNodes = nodes.map((node) => toNewLiquorTreeNode(node));
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if (this.selectedNodeIds) {
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recurseDown(initialNodes,
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(node) => node.state = updateState(node.state, node, this.selectedNodeIds));
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}
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this.initialLiquourTreeNodes = initialNodes;
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const api = await this.getLiquorTreeApi();
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api.setModel(this.initialLiquourTreeNodes); // as liquor tree is not reactive to data after initialization
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}
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@Watch('filterText', { immediate: true })
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public async updateFilterText(filterText: |string) {
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const api = await this.getLiquorTreeApi();
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if (!filterText) {
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api.clearFilter();
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} else {
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api.filter('filtered'); // text does not matter, it'll trigger the filterPredicate
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}
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}
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@Prop() public initialNodes?: ReadonlyArray<INode>;
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@Watch('selectedNodeIds')
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public async setSelectedStatus(selectedNodeIds: ReadonlyArray<string>) {
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if (!selectedNodeIds) {
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throw new Error('SelectedrecurseDown nodes are undefined');
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}
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const tree = await this.getLiquorTreeApi();
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tree.recurseDown(
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(node) => node.states = updateState(node.states, node, selectedNodeIds),
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);
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}
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public initialLiquorTreeNodes?: ILiquorTreeNewNode[] = null;
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private async getLiquorTreeApi(): Promise<ILiquorTree> {
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const accessor = (): ILiquorTree => {
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const uiElement = this.$refs.treeElement;
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return uiElement ? (uiElement as any).tree : undefined;
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};
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const treeElement = await tryUntilDefined(accessor, 5, 20); // Wait for it to render
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if (!treeElement) {
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throw Error('Referenced tree element cannot be found. Perhaps it\'s not yet rendered?');
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}
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return treeElement;
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public liquorTreeOptions = new LiquorTreeOptions(
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new NodePredicateFilter((node) => this.filterPredicate(node)),
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);
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public convertExistingToNode = convertExistingToNode;
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public nodeSelected(node: ILiquorTreeExistingNode) {
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const event: INodeSelectedEvent = {
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node: convertExistingToNode(node),
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isSelected: node.states.checked,
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};
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this.$emit('nodeSelected', event);
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}
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@Watch('initialNodes', { immediate: true })
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public async updateNodes(nodes: readonly INode[]) {
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if (!nodes) {
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throw new Error('undefined initial nodes');
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}
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const initialNodes = nodes.map((node) => toNewLiquorTreeNode(node));
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if (this.selectedNodeIds) {
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recurseDown(
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initialNodes,
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(node) => {
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node.state = updateState(node.state, node, this.selectedNodeIds);
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},
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);
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}
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this.initialLiquorTreeNodes = initialNodes;
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const api = await this.getLiquorTreeApi();
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// We need to set the model manually on each update because liquor tree is not reactive to data
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// changes after its initialization.
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api.setModel(this.initialLiquorTreeNodes);
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}
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@Watch('filterText', { immediate: true })
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public async updateFilterText(filterText: |string) {
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const api = await this.getLiquorTreeApi();
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if (!filterText) {
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api.clearFilter();
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} else {
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api.filter('filtered'); // text does not matter, it'll trigger the filterPredicate
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}
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}
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@Watch('selectedNodeIds')
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public async setSelectedStatus(selectedNodeIds: ReadonlyArray<string>) {
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if (!selectedNodeIds) {
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throw new Error('Selected recurseDown nodes are undefined');
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}
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const tree = await this.getLiquorTreeApi();
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tree.recurseDown(
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(node) => {
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node.states = updateState(node.states, node, selectedNodeIds);
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},
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);
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}
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private async getLiquorTreeApi(): Promise<ILiquorTree> {
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const accessor = (): ILiquorTree => {
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const uiElement = this.$refs.treeElement;
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type TreeElement = typeof uiElement & {tree: ILiquorTree};
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return uiElement ? (uiElement as TreeElement).tree : undefined;
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};
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const treeElement = await tryUntilDefined(accessor, 5, 20); // Wait for it to render
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if (!treeElement) {
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throw Error('Referenced tree element cannot be found. Perhaps it\'s not yet rendered?');
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}
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return treeElement;
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}
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}
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function updateState(
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old: ILiquorTreeNodeState,
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node: ILiquorTreeNode,
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selectedNodeIds: ReadonlyArray<string>): ILiquorTreeNodeState {
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return {...old, ...getNewState(node, selectedNodeIds)};
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old: ILiquorTreeNodeState,
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node: ILiquorTreeNode,
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selectedNodeIds: ReadonlyArray<string>,
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): ILiquorTreeNodeState {
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return { ...old, ...getNewState(node, selectedNodeIds) };
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}
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function recurseDown(
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nodes: ReadonlyArray<ILiquorTreeNewNode>,
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handler: (node: ILiquorTreeNewNode) => void) {
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for (const node of nodes) {
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handler(node);
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if (node.children) {
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recurseDown(node.children, handler);
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}
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nodes: ReadonlyArray<ILiquorTreeNewNode>,
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handler: (node: ILiquorTreeNewNode) => void,
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) {
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for (const node of nodes) {
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handler(node);
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if (node.children) {
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recurseDown(node.children, handler);
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}
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}
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}
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async function tryUntilDefined<T>(
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accessor: () => T | undefined,
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delayInMs: number, maxTries: number): Promise<T | undefined> {
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let triesLeft = maxTries;
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let value: T;
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while (triesLeft !== 0) {
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value = accessor();
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if (value) {
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return value;
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}
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triesLeft--;
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await sleep(delayInMs);
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accessor: () => T | undefined,
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delayInMs: number,
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maxTries: number,
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): Promise<T | undefined> {
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let triesLeft = maxTries;
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let value: T;
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while (triesLeft !== 0) {
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value = accessor();
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if (value) {
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return value;
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}
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return value;
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triesLeft--;
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// eslint-disable-next-line no-await-in-loop
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await sleep(delayInMs);
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}
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return value;
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}
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</script>
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