refactor extra code, duplicates, complexity

- refactor array equality check and add tests
- remove OperatingSystem.Unknown causing extra logic, return undefined instead
- refactor enum validation to share same logic
- refactor scripting language factories to share same logic
- refactor too many args in runCodeAsync
- refactor ScriptCode constructor to reduce complexity
- fix writing useless write to member object since another property write always override it
This commit is contained in:
undergroundwires
2021-04-11 14:37:02 +01:00
parent 3e9c99f5f8
commit 00d8e551db
37 changed files with 512 additions and 233 deletions

View File

@@ -1,4 +1,4 @@
import { getEnumNames, getEnumValues } from '@/application/Common/Enum';
import { getEnumNames, getEnumValues, assertInRange } from '@/application/Common/Enum';
import { IEntity } from '../infrastructure/Entity/IEntity';
import { ICategory } from './ICategory';
import { IScript } from './IScript';
@@ -21,7 +21,7 @@ export class CategoryCollection implements ICategoryCollection {
throw new Error('undefined scripting definition');
}
this.queryable = makeQueryable(actions);
ensureValidOs(os);
assertInRange(os, OperatingSystem);
ensureValid(this.queryable);
ensureNoDuplicates(this.queryable.allCategories);
ensureNoDuplicates(this.queryable.allScripts);
@@ -54,18 +54,6 @@ export class CategoryCollection implements ICategoryCollection {
}
}
function ensureValidOs(os: OperatingSystem): void {
if (os === undefined) {
throw new Error('undefined os');
}
if (os === OperatingSystem.Unknown) {
throw new Error('unknown os');
}
if (!(os in OperatingSystem)) {
throw new Error(`os "${os}" is out of range`);
}
}
function ensureNoDuplicates<TKey>(entities: ReadonlyArray<IEntity<TKey>>) {
const totalOccurrencesById = new Map<TKey, number>();
for (const entity of entities) {