refactor extra code, duplicates, complexity
- refactor array equality check and add tests - remove OperatingSystem.Unknown causing extra logic, return undefined instead - refactor enum validation to share same logic - refactor scripting language factories to share same logic - refactor too many args in runCodeAsync - refactor ScriptCode constructor to reduce complexity - fix writing useless write to member object since another property write always override it
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@@ -1,6 +1,5 @@
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import { ILanguageSyntax } from '@/domain/ScriptCode';
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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
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import { IScriptingLanguageFactory } from '@/application/Common/ScriptingLanguage/IScriptingLanguageFactory';
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export interface ISyntaxFactory {
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create(language: ScriptingLanguage): ILanguageSyntax;
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export interface ISyntaxFactory extends IScriptingLanguageFactory<ILanguageSyntax> {
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}
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