refactor extra code, duplicates, complexity
- refactor array equality check and add tests - remove OperatingSystem.Unknown causing extra logic, return undefined instead - refactor enum validation to share same logic - refactor scripting language factories to share same logic - refactor too many args in runCodeAsync - refactor ScriptCode constructor to reduce complexity - fix writing useless write to member object since another property write always override it
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@@ -4,17 +4,17 @@ import { IBrowserOsDetector } from './IBrowserOsDetector';
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export class BrowserOsDetector implements IBrowserOsDetector {
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private readonly detectors = BrowserDetectors;
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public detect(userAgent: string): OperatingSystem {
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public detect(userAgent: string): OperatingSystem | undefined {
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if (!userAgent) {
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return OperatingSystem.Unknown;
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return undefined;
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}
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for (const detector of this.detectors) {
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const os = detector.detect(userAgent);
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if (os !== OperatingSystem.Unknown) {
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if (os !== undefined) {
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return os;
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}
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}
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return OperatingSystem.Unknown;
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return undefined;
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}
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}
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@@ -29,10 +29,10 @@ export class DetectorBuilder {
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throw new Error('User agent is null or undefined');
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}
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if (this.existingPartsInUserAgent.some((part) => !userAgent.includes(part))) {
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return OperatingSystem.Unknown;
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return undefined;
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}
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if (this.notExistingPartsInUserAgent.some((part) => userAgent.includes(part))) {
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return OperatingSystem.Unknown;
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return undefined;
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}
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return this.os;
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}
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@@ -1,5 +1,5 @@
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import { OperatingSystem } from '@/domain/OperatingSystem';
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export interface IBrowserOsDetector {
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detect(userAgent: string): OperatingSystem;
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detect(userAgent: string): OperatingSystem | undefined;
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}
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