refactor extra code, duplicates, complexity

- refactor array equality check and add tests
- remove OperatingSystem.Unknown causing extra logic, return undefined instead
- refactor enum validation to share same logic
- refactor scripting language factories to share same logic
- refactor too many args in runCodeAsync
- refactor ScriptCode constructor to reduce complexity
- fix writing useless write to member object since another property write always override it
This commit is contained in:
undergroundwires
2021-04-11 14:37:02 +01:00
parent 3e9c99f5f8
commit 00d8e551db
37 changed files with 512 additions and 233 deletions

View File

@@ -5,6 +5,7 @@ import { IApplication } from '@/domain/IApplication';
import { OperatingSystem } from '@/domain/OperatingSystem';
import { ICategoryCollection } from '@/domain/ICategoryCollection';
import { EventSource } from '@/infrastructure/Events/EventSource';
import { assertInRange } from '@/application/Common/Enum';
type StateMachine = Map<OperatingSystem, ICategoryCollectionState>;
@@ -22,7 +23,7 @@ export class ApplicationContext implements IApplicationContext {
public readonly app: IApplication,
initialContext: OperatingSystem) {
validateApp(app);
validateOs(initialContext);
assertInRange(initialContext, OperatingSystem);
this.states = initializeStates(app);
this.changeContext(initialContext);
}
@@ -50,18 +51,6 @@ function validateApp(app: IApplication) {
}
}
function validateOs(os: OperatingSystem) {
if (os === undefined) {
throw new Error('undefined os');
}
if (os === OperatingSystem.Unknown) {
throw new Error('unknown os');
}
if (!(os in OperatingSystem)) {
throw new Error(`os "${os}" is out of range`);
}
}
function initializeStates(app: IApplication): StateMachine {
const machine = new Map<OperatingSystem, ICategoryCollectionState>();
for (const collection of app.collections) {