refactor extra code, duplicates, complexity
- refactor array equality check and add tests - remove OperatingSystem.Unknown causing extra logic, return undefined instead - refactor enum validation to share same logic - refactor scripting language factories to share same logic - refactor too many args in runCodeAsync - refactor ScriptCode constructor to reduce complexity - fix writing useless write to member object since another property write always override it
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@@ -5,6 +5,7 @@ import { IApplication } from '@/domain/IApplication';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import { ICategoryCollection } from '@/domain/ICategoryCollection';
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import { EventSource } from '@/infrastructure/Events/EventSource';
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import { assertInRange } from '@/application/Common/Enum';
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type StateMachine = Map<OperatingSystem, ICategoryCollectionState>;
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@@ -22,7 +23,7 @@ export class ApplicationContext implements IApplicationContext {
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public readonly app: IApplication,
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initialContext: OperatingSystem) {
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validateApp(app);
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validateOs(initialContext);
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assertInRange(initialContext, OperatingSystem);
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this.states = initializeStates(app);
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this.changeContext(initialContext);
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}
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@@ -50,18 +51,6 @@ function validateApp(app: IApplication) {
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}
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}
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function validateOs(os: OperatingSystem) {
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if (os === undefined) {
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throw new Error('undefined os');
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}
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if (os === OperatingSystem.Unknown) {
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throw new Error('unknown os');
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}
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if (!(os in OperatingSystem)) {
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throw new Error(`os "${os}" is out of range`);
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}
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}
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function initializeStates(app: IApplication): StateMachine {
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const machine = new Map<OperatingSystem, ICategoryCollectionState>();
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for (const collection of app.collections) {
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