refactor extra code, duplicates, complexity

- refactor array equality check and add tests
- remove OperatingSystem.Unknown causing extra logic, return undefined instead
- refactor enum validation to share same logic
- refactor scripting language factories to share same logic
- refactor too many args in runCodeAsync
- refactor ScriptCode constructor to reduce complexity
- fix writing useless write to member object since another property write always override it
This commit is contained in:
undergroundwires
2021-04-11 14:37:02 +01:00
parent 3e9c99f5f8
commit 00d8e551db
37 changed files with 512 additions and 233 deletions

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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
export interface IScriptingLanguageFactory<T> {
create(language: ScriptingLanguage): T;
}

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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
import { IScriptingLanguageFactory } from './IScriptingLanguageFactory';
import { assertInRange } from '@/application/Common/Enum';
type Getter<T> = () => T;
export abstract class ScriptingLanguageFactory<T> implements IScriptingLanguageFactory<T> {
private readonly getters = new Map<ScriptingLanguage, Getter<T>>();
public create(language: ScriptingLanguage): T {
assertInRange(language, ScriptingLanguage);
if (!this.getters.has(language)) {
throw new RangeError(`unknown language: "${ScriptingLanguage[language]}"`);
}
const getter = this.getters.get(language);
const instance = getter();
return instance;
}
protected registerGetter(language: ScriptingLanguage, getter: Getter<T>) {
assertInRange(language, ScriptingLanguage);
if (!getter) {
throw new Error('undefined getter');
}
if (this.getters.has(language)) {
throw new Error(`${ScriptingLanguage[language]} is already registered`);
}
this.getters.set(language, getter);
}
}