refactor extra code, duplicates, complexity

- refactor array equality check and add tests
- remove OperatingSystem.Unknown causing extra logic, return undefined instead
- refactor enum validation to share same logic
- refactor scripting language factories to share same logic
- refactor too many args in runCodeAsync
- refactor ScriptCode constructor to reduce complexity
- fix writing useless write to member object since another property write always override it
This commit is contained in:
undergroundwires
2021-04-11 14:37:02 +01:00
parent 3e9c99f5f8
commit 00d8e551db
37 changed files with 512 additions and 233 deletions

View File

@@ -0,0 +1,21 @@
// Compares to Array<T> objects for equality, ignoring order
export function scrambledEqual<T>(array1: readonly T[], array2: readonly T[]) {
if (!array1) { throw new Error('undefined first array'); }
if (!array2) { throw new Error('undefined second array'); }
const sortedArray1 = sort(array1);
const sortedArray2 = sort(array2);
return sequenceEqual(sortedArray1, sortedArray2);
function sort(array: readonly T[]) {
return array.slice().sort();
}
}
// Compares to Array<T> objects for equality in same order
export function sequenceEqual<T>(array1: readonly T[], array2: readonly T[]) {
if (!array1) { throw new Error('undefined first array'); }
if (!array2) { throw new Error('undefined second array'); }
if (array1.length !== array2.length) {
return false;
}
return array1.every((val, index) => val === array2[index]);
}