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# ROADMAP.md
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# Tactical roadmap for MangoTune. Update this when UX direction, major milestones, or technical priorities change.
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# Last updated: 2026-03-25 - the old Studio preview binary has been replaced with a socket-driven renderer, so the remaining roadmap is mostly renderer polish, consistent hot-reload behavior, and manual validation
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---
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## Current Status
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- Dashboard-first overview is in place
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- Managed live preview works through real test apps and a companion preview renderer using a temporary preview config
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- Common appearance tuning is now surfaced up front
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- Profiles are available from the landing page
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- Studio preview scene, load, and FPS-cap controls now live in the dashboard and persist between runs
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- Studio preview now uses a socket-driven companion renderer instead of the older CLI-only shader preview
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- Dashboard preview state now auto-refreshes instead of only updating on button presses
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- Dashboard now includes one-click starter presets for minimal, competitive, balanced, and streamer-style HUD setups
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- Sidebar sections now collapse by default for the deeper areas, while search still reveals everything
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- Dashboard now also surfaces save state, validation summary, runtime detection, and quick actions in one place
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- Sidebar section opening now collapses the others so only one section stays expanded at a time
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- Dashboard now also controls preview window width/height for Studio, `vkcube`, and `glxgears`
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- Main appearance/display/behavior pages have started moving onto a custom control-deck shell instead of stock preferences-page layouts
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- Dashboard scrolling no longer accidentally tweaks nearby preview controls
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- Profiles can now be deleted from the landing page
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- The conflicts experience is now inline instead of opening a second window
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- Save is now blocked safely when validation errors exist instead of letting the user fall into a deadlock path
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- Raw Editor and Integrations now use the same custom control-deck language as the main settings pages
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- Right-aligned HUD previews now get extra width and avoid side-docking so they are less likely to disappear off-screen
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---
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## Immediate Focus
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### 1. Dashboard Coverage
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- Expand the dashboard so it covers the most common MangoHud workflows
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- Keep common metric toggles, preview controls, and visual tuning on the first screen
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- Reduce how often users need to open deep schema pages
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- Keep refining preset bundles so they feel like strong default starting points rather than generic samples
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- Keep refining the workspace/status card so validation and save-state feedback stay obvious
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### 2. Live Preview Reliability
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- Keep improving the managed preview flow around real MangoHud processes
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- Make reload/restart behavior more explicit when a change does not hot-apply cleanly
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- Preserve useful preview preferences between runs
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- Keep tightening the studio-renderer workflow and preview-state feedback
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- Continue validating MangoHud hot-reload behavior against more real-world options and drivers
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- Keep checking whether any non-studio scenes still need reload-to-restart fallback tweaks
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- Keep refining preview docking/visibility behavior on different monitors and layouts, especially for right-edge HUD placements
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- Keep validating that all starter presets behave correctly when the preview is docked to the side
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### 3. Navigation Simplification
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- Make the sidebar feel less intimidating
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- Re-group advanced pages more clearly
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- Keep full MangoHud coverage without dumping all complexity on first use
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- Keep tuning which sections should be collapsed/open by default as the dashboard grows
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---
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## Next Milestones
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### Milestone A — Better Dashboard
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- Add quick metric toggles for common FPS/GPU/CPU/memory items
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- Add smarter dashboard guidance and page jump-offs
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- Improve validation and dependency handling for dashboard controls
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- Consider promoting more edge-aware controls like right/bottom gap handling into other relevant pages, not only the dashboard
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### Milestone B — Preview Studio
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- Expand the new dedicated preview renderer/workflow
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- Show clearer preview state: running, reloaded, restart recommended, stopped
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- Refine studio tuning UX now that renderer load/scene/FPS controls are exposed from the main app
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- Consider richer scene presets or staged load profiles
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- Unify Studio hot-reload behavior with the temp-config + signal/socket model used by the rest of previewing
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### Milestone C — Custom Preview Renderer
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- Evolve the new `mangotune-preview` Rust binary beyond the initial particle scene
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- Keep it lightweight but configurable enough to create realistic MangoHud load
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- Target dark/bright/high-motion/readability scenes
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- Default to an uncapped renderer or a very high cap, with a safe default around 500 FPS if needed
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### Milestone D — Full UX Polish
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- Revisit the remaining settings pages and bring them closer to the new visual direction
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- Reduce generic libadwaita-preferences feel
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- Add more helpful inline guidance for advanced features and config-layer behavior
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- Keep tightening copy, spacing, and visual hierarchy across the remaining advanced workflows
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- Replace manual MangoHud keybind text entry with real key-chord capture UX in the Keybindings page
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- Re-verify `docs/MANGOHUD_OPTION_BEHAVIOR.md` against upstream whenever MangoHud releases change option semantics
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---
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## Longer-Term Ideas
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- Scene presets tuned for different classes of hardware
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- Better Wayland-friendly preview/window management behavior
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- Optional import/export/share flow for profile bundles
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- More guided onboarding for first-time MangoHud users
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---
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## Risks / Constraints
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- A truly embedded real-time preview inside GTK may remain compositor- and platform-sensitive
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- MangoHud hot reload behavior may vary by option, so restart paths must remain first-class
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- The app still needs to preserve access to the full MangoHud option surface even while simplifying the main workflow
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---
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## Change Log
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- 2026-03-22 Initial roadmap created after dashboard-first redesign and managed preview foundation
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- 2026-03-22 Added the `mangotune-preview` companion renderer and shifted preview work toward deeper renderer integration
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- 2026-03-22 Added dashboard-level studio renderer tuning with persisted scene, load, and FPS-cap preferences
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- 2026-03-22 Switched preview launching to track real processes directly and added in-window studio controls plus more distinct scene designs
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- 2026-03-22 Added automatic preview-status refresh in the dashboard and safer reload-to-restart fallback behavior
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- 2026-03-22 Added one-click starter presets to the dashboard for common overlay styles
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- 2026-03-22 Collapsed deeper sidebar sections by default to reduce intimidation without removing discoverability
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- 2026-03-22 Added a dashboard workspace-status card with validation summary, save state, runtime info, and quick actions
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- 2026-03-22 Made studio preview reload restart safely instead of sending it down a brittle signal path and turned the sidebar into a one-open-at-a-time accordion
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- 2026-03-22 Added dashboard preview-size controls, clamped preview docking inside the screen, and started moving deep settings pages onto a custom control-deck shell
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- 2026-03-22 Fixed the preset/save deadlock path, added dashboard profile deletion plus smarter width/offset controls, and made layer conflicts an inline page
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- 2026-03-22 Brought Raw Editor and Integrations onto the same redesigned shell and fixed Steam launch generation to react live to method changes
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- 2026-03-23 Added a right-aligned preview safety path that widens the preview and skips side-docking when the HUD is anchored on the right
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- 2026-03-25 Added real hotkey capture UX as a roadmap item instead of treating typed MangoHud syntax as the final keybinding experience
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- 2026-03-25 Replaced the old Studio preview binary with a socket-driven `mangotune-preview` renderer that takes dashboard defaults from env and reload commands over a Unix socket
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