Files
deepgrain-foundry/src/ui/gamepad.js
T
44r0n7andClaude Opus 5.5 cd483dd546 Vacuum: one selection for pick-up and blow, full list while Ctrl is held (t20)
With anything selected a drag takes only the selection; with nothing
selected it takes what you click. Right click blows the selected materials
in the bag. Holding Ctrl lists every material found so far under "Not in
bag". Selections stay when materials run out; Clear button, clicking the
only selected row, or gamepad B clears.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:57:43 -04:00

61 lines
4.4 KiB
JavaScript

// Gamepad input.
// ---------- Gamepad ----------
const PAD = { prev: [], active: false, menuT: 0 };
function padPressed(gp, b) { const v = gp.buttons[b] && gp.buttons[b].pressed; const was = PAD.prev[b]; return v && !was; }
function pollPad() {
const gps = navigator.getGamepads ? navigator.getGamepads() : [];
let gp = null; for (const g of gps) if (g && g.connected) { gp = g; break; }
if (!gp) return { mx: 0, my: 0 };
const dz = SET.deadzone;
const ax = v => Math.abs(v) < dz ? 0 : (v - Math.sign(v) * dz) / (1 - dz);
const lx = ax(gp.axes[0] || 0), ly = ax(gp.axes[1] || 0), rx = ax(gp.axes[2] || 0), ry = ax(gp.axes[3] || 0);
const pressedAny = gp.buttons.some(b => b && b.pressed) || lx || ly || rx || ry;
if (pressedAny && !GAME.usingPad) { GAME.usingPad = true; canvas.classList.add('nocursor'); }
const modal = topModal();
if (modal || !GAME.running) {
const now = performance.now();
const up = padPressed(gp, 12) || (ly < -0.6 && now > PAD.menuT), down = padPressed(gp, 13) || (ly > 0.6 && now > PAD.menuT);
const left = padPressed(gp, 14) || (lx < -0.6 && now > PAD.menuT), right = padPressed(gp, 15) || (lx > 0.6 && now > PAD.menuT);
if (up || down || left || right) PAD.menuT = now + 220;
const root = modal ? $(modal) : $('title');
const focusables = [...root.querySelectorAll('button:not([disabled]), select, input')].filter(e => e.offsetParent !== null);
const cur = document.activeElement;
let idx = focusables.indexOf(cur);
if (up || down) { idx = idx < 0 ? 0 : (idx + (down ? 1 : -1) + focusables.length) % focusables.length; focusables[idx] && focusables[idx].focus(); }
if ((left || right) && cur) {
if (cur.type === 'range') { const st = parseFloat(cur.step) || 1; cur.value = Math.max(+cur.min, Math.min(+cur.max, parseFloat(cur.value) + (right ? st : -st))); cur.dispatchEvent(new Event('input')); }
else if (cur.tagName === 'SELECT') { cur.selectedIndex = Math.max(0, Math.min(cur.options.length - 1, cur.selectedIndex + (right ? 1 : -1))); cur.dispatchEvent(new Event('change')); }
else if (cur.closest('.tabs')) { const tb = [...cur.parentNode.children]; const k = tb.indexOf(cur); const n = tb[(k + (right ? 1 : -1) + tb.length) % tb.length]; n.click(); setTimeout(() => { const t2 = root.querySelector('.tabs .on'); t2 && t2.focus(); }, 0); }
}
if (padPressed(gp, 0) && cur && focusables.includes(cur)) cur.click();
if (padPressed(gp, 1) && modal) closeModal(modal);
if (padPressed(gp, 9) && modal === 'm-pause') closeModal(modal);
PAD.prev = gp.buttons.map(b => b && b.pressed);
return { mx: 0, my: 0 };
}
const mag = Math.hypot(rx, ry);
const reachNow = toolId() === 'drill' ? drillReach(GAME.drillW) : REACH;
if (mag > 0.05) { GAME.padAim.x = rx / Math.max(1, mag) * reachNow * SET.aimSpeed * Math.min(1, mag); GAME.padAim.y = ry / Math.max(1, mag) * reachNow * SET.aimSpeed * Math.min(1, mag); }
if (padPressed(gp, 4)) selectTool((GAME.tool + TOOLS.length - 1) % TOOLS.length);
if (padPressed(gp, 5)) selectTool((GAME.tool + 1) % TOOLS.length);
if (padPressed(gp, 14)) cycleItem(-1);
if (padPressed(gp, 15)) cycleItem(1);
if (padPressed(gp, 12)) setBrush(1);
if (padPressed(gp, 13)) setBrush(-1);
if (padPressed(gp, 0)) doInteract();
if (padPressed(gp, 2)) rotate();
if (padPressed(gp, 3)) toggleLens();
if (padPressed(gp, 1)) { if (GAME.selDrag) { GAME.selDrag = null; hudDirty = true; } else if (GAME.drag) GAME.drag = null; else if (GAME.paste) { GAME.paste = false; hudDirty = true; } else if (toolId() === 'vacuum' && GAME.blow.size) { GAME.blow.clear(); lastBagKey = ''; hudDirty = true; playSfx('ui'); } }
if (padPressed(gp, 10)) bot.lamp = !bot.lamp;
if (padPressed(gp, 11)) { SET.zoom = SET.zoom >= 10 ? 2 : SET.zoom + 2; saveSettings(); resizeRender(); R.snapNext = true; }
if (padPressed(gp, 8)) openNotebook();
if (padPressed(gp, 9)) openPause();
const rt = gp.buttons[7] && (gp.buttons[7].pressed || gp.buttons[7].value > 0.4), lt = gp.buttons[6] && (gp.buttons[6].pressed || gp.buttons[6].value > 0.4);
if (GAME.usingPad) {
if (rt && !GAME.lmb) { GAME.lmb = true; primaryPress(false); } else if (!rt && GAME.lmb) { primaryRelease(false); GAME.lmb = false; }
if (lt && !GAME.rmb) { GAME.rmb = true; secondaryPress(); } else if (!lt && GAME.rmb) { GAME.rmb = false; endRmbRecord(); }
}
PAD.prev = gp.buttons.map(b => b && b.pressed);
return { mx: lx, my: ly };
}