Player text says Screw conveyor; code uses screw (BP_SCREW, piece id screw, screwIntake...). No compatibility code for old saves or blueprints. Suite outputs match before and after apart from names. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
198 lines
13 KiB
JavaScript
198 lines
13 KiB
JavaScript
// Diagonal screws: sealed four-lane corner transfers, bars, joins and persistence.
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const { load, suite, flatWorld, rect, ticks, count } = require('./harness');
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const fs = require('fs');
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const { run } = load();
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const { check, done } = suite();
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function fresh() { flatWorld(run, 256, 192, 176); run('RS=7; nextPowerBuild=0; money=10000; AMB.fill(20); temp.fill(20); hot.fill(0);'); }
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function line(v, chain = false) {
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fresh();
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const [dx, dy] = run(`SCREW_DIRS[${v}]`), bx = dx > 0 ? 16 : 36, by = dy < 0 ? 32 : 12;
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run(`for(let k=0;k<10;k++) placeBlock(BP_SCREW,${v},${bx}+k*${dx},${by}+k*${dy},true);`);
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let tail = bx, head = bx + 9 * dx;
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if (chain) {
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run(`for(let k=1;k<=3;k++) { placeBlock(BP_SCREW,${dx > 0 ? 1 : 3},${bx}-k*${dx},${by},true); placeBlock(BP_SCREW,${dx > 0 ? 1 : 3},${head}+k*${dx},${by + 9 * dy},true); }`);
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tail -= 3 * dx; head += 3 * dx;
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}
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return { dx, dy, bx, by, tail, head, hy: by + 9 * dy };
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}
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function drain(s, steps, feed = false) {
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return run(`(() => {
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let out=0, leaks=0, added=0;
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for(let k=0;k<${steps};k++) {
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${feed ? `for(let l=0;l<4;l++) { const i=(${s.by}*4+l)*W+${s.tail}*4+${s.dx > 0 ? 0 : 3}; if(mat[i]===EMPTY) {setCell(i,SAND,20,0);added++;} }` : ''}
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simTick();
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for(let i=0;i<N;i++) if(mat[i]===SAND && !IS_SCREW[part[i]]) {
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const x=i%W; if(${s.dx}>0 ? x>=${(s.head + 1) * 4} : x<${s.head * 4}) out++; else leaks++;
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setCell(i,EMPTY,20,0);
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}
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for(const f of flyers) if(f.m===SAND) {
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if(${s.dx}>0 ? f.x>=${(s.head + 1) * 4} : f.x<${s.head * 4}) out++; else leaks++;
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}
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flyers=flyers.filter(f=>f.m!==SAND);
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}
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return {out,leaks,added,inside:mat.reduce((n,m)=>n+(m===SAND),0)};
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})()`);
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}
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for (const v of [4, 5, 6, 7]) {
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const s = line(v);
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check(`direction ${v} uses appended part ids and marks power`,run(`part[${s.by * 4}*W+${s.bx * 4}]===${v + 7} && blockV[${s.by}*BW+${s.bx}]===${v} && pcells.size===160`));
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// Fill every lane, in every block: a corner or side leak is counted before it can fall away.
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run('for(let i=0;i<N;i++) if(IS_SCREW[part[i]]) setCell(i,SAND,20,0);');
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const r = drain(s, 300);
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check(`direction ${v} carries sand through ten blocks and out the head`, r.out === 160, JSON.stringify(r));
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check(`direction ${v} has no corner or side spills and conserves grains`, r.leaks === 0 && r.out+r.inside === 160,JSON.stringify(r));
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run('rebuildPower();');
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check(`direction ${v} joins corner-touching power networks`,run('nets.length===2 && nets[1].nt===160'));
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const c = line(v, true);
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rect(run,c.tail*4,c.by*4,c.tail*4+3,c.by*4+3,run('SAND'));
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const joined = drain(c,500);
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check(`direction ${v}: straight to diagonal to straight`,joined.out===16 && joined.leaks===0,JSON.stringify(joined));
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}
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// A saturated ten-block line: 80 warmup ticks, then 600 measured ticks at 60 Hz.
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const rates = [];
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for (const v of [0, 4, 5]) {
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let s;
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if (v) s=line(v);
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else {
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fresh();run('for(let by=23;by<=32;by++) placeBlock(BP_SCREW,0,16,by,true);');
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s={dx:0,tail:16,by:32,head:16};
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}
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const result = v ? (drain(s,80,true),drain(s,600,true)) : run(`(() => {
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let out=0;
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for(let k=0;k<680;k++) {
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for(let l=0;l<4;l++) {const i=131*W+64+l;if(mat[i]===EMPTY)setCell(i,SAND,20,0);}
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simTick();
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if(k>=80) out+=flyers.filter(f=>f.m===SAND).length;
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flyers=[];
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}return {out};
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})()`);
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rates.push(result.out/10);
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}
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console.log('Saturated throughput, ten blocks, grains/s: straight/up-diagonal/down-diagonal '+rates.join('/'));
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check('diagonals match straight throughput per block',rates.every(n=>n===120),rates);
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// A belt's last carrying cell feeds the tail side of an upward diagonal screw.
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const belt=line(4);
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run('for(let bx=10;bx<16;bx++)placeBlock(BP_BELT,1,bx,33,true);');
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rect(run,39,100,39,131,run('STONE'));
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rect(run,40,120,55,131,run('SAND'));
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const beltOut=run(`(()=>{let out=0;for(let k=0;k<1000;k++){simTick();for(let f=flyers.length-1;f>=0;f--)if(flyers[f].m===SAND && flyers[f].x>=104){out++;flyers.splice(f,1);}}return out;})()`);
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check('a belt feeds sand into a diagonal tail and out its head',beltOut>150,beltOut);
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for(const v of [4,5,6,7]) {
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const s=line(v);
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rect(run,s.bx*4,s.by*4-8,s.bx*4+3,s.by*4-1,run('WATER'));
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ticks(run,400);
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check(`water flows freely through diagonal ${v}`,count(run,run('WATER'),0,0,255,172)===0 && count(run,run('WATER'))===32,count(run,run('WATER')));
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}
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// Bars keep their horizontal shape, with no saved ride state.
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function putBar(x,y) {
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run(`{ const e=spawnBar(BARCU,20,20,0,0); entMark(e,0); e.x=e.ix=${x}; e.y=e.iy=${y}; entMark(e,1); }`);
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}
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function watchBars(s, n=600) {
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return run(`(()=>{let out=0,overlap=false;for(let k=0;k<${n};k++){
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simTick();
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for(let a=0;a<ents.length;a++)for(let b=0;b<a;b++) {
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const e=ents[a],f=ents[b];if(e.ix<f.ix+4 && f.ix<e.ix+4 && e.iy<f.iy+2 && f.iy<e.iy+2)overlap=true;
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}
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if(mat.some((m,i)=>occ[i] && (PH[m]===PH_SOLID || PH[m]===PH_POWDER)))overlap=true;
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for(let a=ents.length-1;a>=0;a--) {const e=ents[a];if(${s.dx}>0 ? e.ix>=${(s.head + 1) * 4} : e.ix+4<=${s.head * 4}) {out++;removeEnt(e);} }
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}return {out,overlap,left:ents.length};})()`);
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}
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for(const v of [4,5,6,7]) for(const chain of [false,true]) {
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const s=line(v,chain);
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putBar(s.tail*4,s.by*4);
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putBar(s.tail*4,s.by*4+2); // a queued bar must wait for the first one
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const r=watchBars(s);
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check(`bars travel diagonal ${v}${chain?' and both straight joins':''} without overlap`,r.out===2 && !r.overlap,JSON.stringify(r));
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}
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// Vertical straight joins reach the same tails and heads too.
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for (const v of [4,5,6,7]) {
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const s=line(v), vv=s.dy<0?0:2;
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run(`for(let k=1;k<=3;k++){placeBlock(BP_SCREW,${vv},${s.bx},${s.by}-k*${s.dy},true);placeBlock(BP_SCREW,${vv},${s.head},${s.hy}+k*${s.dy},true);}`);
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putBar(s.bx*4,(s.by-3*s.dy)*4+1);
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const r=run(`(()=>{let out=false;for(let k=0;k<500;k++){simTick();if(${s.dy}<0?ents[0].iy+2<=${(s.hy-3)*4}:ents[0].iy>=${(s.hy+4)*4})out=true;}return {out,overlap:mat.some((m,i)=>occ[i] && PH[m]===PH_SOLID)};})()`);
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check(`a bar crosses vertical joins at diagonal ${v}`,r.out && !r.overlap,JSON.stringify(r));
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// Sand from the vertical intake exits the far vertical head; no outside grains are left behind.
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run('for(const e of ents.slice())removeEnt(e);');
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rect(run,s.bx*4,(s.by-3*s.dy)*4,s.bx*4+3,(s.by-3*s.dy)*4+3,run('SAND'));
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const grain=run(`(()=>{let out=0,leak=0;for(let k=0;k<500;k++){simTick();for(const f of flyers)if(f.m===SAND){if(${s.dy}<0?f.y<${(s.hy-3)*4}:f.y>=${(s.hy+4)*4})out++;else leak++;}flyers=[];}return {out,leak};})()`);
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check(`sand crosses vertical joins at diagonal ${v}`,grain.out===16 && !grain.leak,JSON.stringify(grain));
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}
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for(const v of [4,5]) {
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const s=line(v);
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run('for(let bx=10;bx<16;bx++)placeBlock(BP_BELT,1,bx,'+(s.by+1)+',true);spawnBar(BARCU,44,'+(s.by*4+2)+',0,0);');
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check(`a belt feeds a bar into diagonal ${v}`,watchBars(s).out===1);
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// An ascending screw discharges above the receiving belt; a descending one lands on its top.
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const b=line(v), beltY=v===4?b.hy:b.hy+1;
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run(`for(let k=1;k<=8;k++)placeBlock(BP_BELT,1,${b.head}+k,${beltY},true);`);
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rect(run,b.bx*4,b.by*4,b.bx*4+3,b.by*4+3,run('SAND'));
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const onBelt=run(`(()=>{let seen=false;for(let k=0;k<300;k++){simTick();for(let x=${(b.head+2)*4};x<${(b.head+8)*4};x++)if(mat[${beltY*4-1}*W+x]===SAND)seen=true;}return seen;})()`);
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check(`diagonal ${v} unloads sand onto a belt`,onBelt);
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run('for(let i=0;i<N;i++)if(mat[i]===SAND)setCell(i,EMPTY,20,0);flyers=[];');
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putBar(b.bx*4,b.by*4+1);
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check(`diagonal ${v} unloads a bar onto a belt`,run(`(()=>{for(let k=0;k<400;k++){simTick();if(ents[0].ix>=${(b.head+2)*4} && ents[0].iy===${beltY*4-2})return true;}return false;})()`));
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}
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const savedRide=line(4);
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putBar(savedRide.bx*4,savedRide.by*4+1);ticks(run,24);
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run('globalThis.rideSave=serializeWorld();deserializeWorld(rideSave.meta,rideSave.buffers);');
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check('a bar saved mid-diagonal resumes its ride',watchBars(savedRide).out===1);
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// Mouth obstruction must hold the bar, and clearing it must resume transport.
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const blocked=line(4);
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putBar(blocked.bx*4,blocked.by*4+1);
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rect(run,(blocked.head+1)*4,(blocked.hy-1)*4,(blocked.head+2)*4-1,blocked.hy*4-1,run('STONE'));
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ticks(run,300);
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check('a blocked diagonal mouth holds its bar without wall overlap',run('ents.length===1 && entScrewAt(ents[0].ix,ents[0].iy) && !mat.some((m,i)=>m===STONE && occ[i])'));
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rect(run,(blocked.head+1)*4,(blocked.hy-1)*4,(blocked.head+2)*4-1,blocked.hy*4-1,run('EMPTY'));
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check('the diagonal bar resumes after the mouth clears',watchBars(blocked).out===1);
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for(const v of [4,5,6,7]) {
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fresh(); run(`placeBlock(BP_SCREW,${v},20,20,true);`);
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run('globalThis.saved=serializeWorld();deserializeWorld(saved.meta,saved.buffers);');
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check(`save/load keeps direction ${v} and power`,run(`blockV[20*BW+20]===${v} && part[80*W+80]===${v+7} && isPow[80*W+80]`));
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run('globalThis.clip=copyRegion(80,80,83,83);bot.x=100;bot.y=80;undoRecord(\'paste\',()=>pasteGhost(clip,24,20));ghostTick();');
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check(`copy/paste keeps direction ${v}`,run(`blockV[20*BW+24]===${v} && blockIntegrity(20*BW+24)===16`));
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run('undoLast();');
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check(`undo removes pasted diagonal ${v}`,run('blockP[20*BW+24]===0'));
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run('globalThis.flipped=flipBlueprint(clip);');
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check(`flip maps direction ${v}`,run('flipped.blocks[0][3]')===[7,6,5,4][v-4]);
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run('undoRecord(\'cut\',()=>cutRegion(80,80,83,83));undoLast();');
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check(`cut and undo restore direction ${v}`,run(`blockV[20*BW+20]===${v} && blockIntegrity(20*BW+20)===16`));
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run('money=100;removeBlock(20,20);');
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check(`diagonal ${v} refunds the straight screw price`,run('money')===125);
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}
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// Exercise the actual UI functions without starting a browser or simulating a replacement.
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run(fs.readFileSync('src/ui/selection.js','utf8'));
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run(fs.readFileSync('src/ui/actions.js','utf8'));
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run('globalThis.GAME={pieceDir:{screw:0}};globalThis.hudDirty=false;globalThis.toolId=()=>\'build\';globalThis.piece=()=>PIECE_BY_ID.screw;globalThis.playSfx=()=>{};');
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const cycle=run('(()=>{const ds=[];for(let k=0;k<8;k++){ds.push(GAME.pieceDir.screw);rotate();}return ds;})()');
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check('R cycles all eight screw directions then wraps',cycle.join(',')==='0,1,2,3,4,5,6,7' && run('GAME.pieceDir.screw')===0,cycle);
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for(const [dx,dy,v] of [[5,-4,4],[4,5,5],[-5,4,6],[-4,-5,7]]) {
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check(`a diagonal drag picks direction ${v}`,run(`dragDirFor(PIECE_BY_ID.screw,{bx:20,by:20},{bx:${20+dx},by:${20+dy}})`)===v);
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check(`direction ${v} lays a corner-touching diagonal run`,run(`blockLine(20,20,${20+dx},${20+dy},true).every(([x,y],k)=>x===20+k*${Math.sign(dx)} && y===20+k*${Math.sign(dy)})`));
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}
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// End elbows follow the adjoining straight piece's axis, regardless of flow direction.
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run(fs.readFileSync('src/render/world.js', 'utf8'));
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for (const v of [4,5,6,7]) for (let dir=0;dir<4;dir++) for (const code of ['BP_SCREW','BP_BELT','BP_FILTER']) {
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if (code !== 'BP_SCREW' && !(dir & 1)) continue;
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fresh();
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const [dx,dy]=run(`SCREW_DIRS[${dir}]`);
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run(`placeBlock(BP_SCREW,${v},20,20,true);placeBlock(${code},${dir},${20+dx},${20+dy},true);`);
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const end = dx ? dx>0 : (v===4 || v===6 ? dy<0 : dy>0);
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check(`diagonal ${v} bends toward ${code} direction ${dir}`,run(`(diagonalScrewJoins(20,20,${v}) >> ${end?3:0} & 7)`)===dir+1);
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check(`planned ${code} direction ${dir} bends the diagonal ${v} ghost too`,run(`(()=>{removeBlock(${20+dx},${20+dy});const planned=new Map([[${20+dy}*BW+${20+dx},[${code},${dir}]]]);const j=diagonalScrewJoins(20,20,${v},planned);placeBlock(${code},${dir},${20+dx},${20+dy},true);return (j >> ${end?3:0} & 7)===${dir+1};})()`));
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check(`diagonal ${v} meets ${code} direction ${dir} across its centred edge`,run(`(()=>{const b=20*BW+20,j=diagonalScrewJoins(20,20,${v});return [0.5,1.5,2.5,3.5].every(t=>diagonalScrewShape(${dx ? 82+dx*1.99 : '80+t'},${dy ? 82+dy*1.99 : '80+t'},b,${v},j)<=0);})()`));
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}
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// The drawing can bridge a joint only in unoccupied air; transport parts stay square.
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for (const v of [4,5,6,7]) {
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flatWorld(run,240,192,176);
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const rising = v===4 || v===6;
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run(`placeBlock(BP_SCREW,${v},20,20,true);placeBlock(BP_SCREW,${v},21,${rising ? 19 : 21},true);`);
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const x=84, y=rising ? 80 : 83;
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check(`diagonal ${v} draws over the empty corner joint`,run(`diagonalScrewBlock(${x},${y},false)>=0 && part[${y}*W+${x}]===0`));
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for(const obstacle of ['mat[j]=STONE','mat[j]=SAND','part[j]=P_PIPE','mach[j]=1','occ[j]=1','blockP[(j/W>>2)*BW+(j%W>>2)]=BP_WALL']) {
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check(`diagonal ${v} leaves ${obstacle} visible`,run(`(()=>{const j=${y}*W+${x};${obstacle};const hidden=diagonalScrewBlock(${x},${y},true);mat[j]=EMPTY;part[j]=0;mach[j]=0;occ[j]=0;blockP[(${y}>>2)*BW+(${x}>>2)]=0;return hidden<0;})()`));
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}
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check(`diagonal ${v} keeps its continuation uncapped`,run(`(diagonalScrewJoins(20,20,${v}) & 128)===0 && (diagonalScrewJoins(21,${rising ? 19 : 21},${v}) & 64)===0`));
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run(`removeBlock(21,${rising ? 19 : 21});`);
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check(`diagonal ${v} has no stray corner after its end`,run(`diagonalScrewBlock(${x+1},${rising ? y-1 : y+1},false)===-1`));
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}
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done();
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