26 lines
1.3 KiB
JavaScript
26 lines
1.3 KiB
JavaScript
// Frozen light comparisons, also used by the WebGPU browser regression suite.
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window.lightScene = kind => {
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const cx = (W / 2) & ~3, cy = (H / 2) & ~3;
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window.CAM = [cx, cy];
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SET.fog = false; SET.shake = false; SET.cameraLead = false;
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SET.daylight = kind === 'fire' ? 0 : 1; SET.ambient = 0.12;
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bot.lamp = kind === 'lamp'; weather.next = 1e15; R.rain = 0;
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const x0 = Math.max(0,cx-550), x1 = Math.min(W,cx+550);
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const y0 = Math.max(0,cy-330), y1 = Math.min(H,cy+330);
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for(let y=y0;y<y1;y++) for(let x=x0;x<x1;x++) {
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const i=y*W+x;
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const cave = x>cx-95 && x<cx+95 && y>cy-38 && y<cy+36;
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const opening = kind==='opening' && x>=cx+24 && x<cx+40 && y<cy;
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setCell(i, cave || opening || y<cy-100 ? EMPTY : STONE,20,F_NAT);
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bgm[i]=part[i]=mach[i]=occ[i]=0; blockP[(y>>2)*BW+(x>>2)]=0;
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}
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for(let x=x0;x<x1;x++) { surfY[x]=cy-100; dirtY[x]=cy-90; graniteY[x]=cy+100; basaltY[x]=cy+200; }
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if(kind==='magma' || kind==='fire') {
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for(let y=cy+15;y<cy+23;y++) for(let x=cx-25;x<cx-8;x++) setCell(y*W+x,kind==='magma'?MAGMA:FIRE,kind==='magma'?1450:1100,F_NAT);
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}
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// A ledge makes occlusion/turning light paths visible around each source.
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for(let y=cy-5;y<cy+7;y++) for(let x=cx+12;x<cx+45;x++) setCell(y*W+x,STONE,20,F_NAT);
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updateRoof(); buildSky();
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};
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lightScene('lamp');
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