// Saves in IndexedDB, world files (export / import) and the blueprint library. // ---------- Saves (IndexedDB) ---------- const DB = { db: null, open() { if (this.db) return Promise.resolve(this.db); return new Promise((res, rej) => { try { const r = indexedDB.open('deepgrain', 1); r.onupgradeneeded = () => r.result.createObjectStore('saves'); r.onsuccess = () => { this.db = r.result; res(this.db); }; r.onerror = () => rej(r.error); } catch (e) { rej(e); } }); }, async op(mode, fn) { const db = await this.open(); return new Promise((res, rej) => { const tx = db.transaction('saves', mode); const st = tx.objectStore('saves'); const rq = fn(st); rq.onsuccess = () => res(rq.result); rq.onerror = () => rej(rq.error); }); }, put(k, v) { return this.op('readwrite', s => s.put(v, k)); }, get(k) { return this.op('readonly', s => s.get(k)); }, del(k) { return this.op('readwrite', s => s.delete(k)); }, }; async function saveWorld(slot, quiet) { try { const s = serializeWorld(); await DB.put(slot, { meta: s.meta, buffers: s.buffers, savedAt: Date.now(), playTime: GAME.playTime }); if (!quiet) toast(slot === 'auto' ? 'Autosaved.' : 'World saved.'); return true; } catch (e) { if (!quiet) toast('Could not save. Browser storage is unavailable in this view. Use Export world file instead.'); return false; } } async function newestSave() { try { const a = await DB.get('main'), b = await DB.get('auto'); if (a && b) return a.savedAt >= b.savedAt ? a : b; return a || b || null; } catch (e) { return null; } } function b64FromBytes(u8) { let s = ''; const CH = 0x8000; for (let i = 0; i < u8.length; i += CH) s += String.fromCharCode.apply(null, u8.subarray(i, i + CH)); return btoa(s); } function bytesFromB64(b64) { const s = atob(b64); const u8 = new Uint8Array(s.length); for (let i = 0; i < s.length; i++) u8[i] = s.charCodeAt(i); return u8; } async function gz(u8, inflate) { if (typeof CompressionStream === 'undefined') return null; const st = new Blob([u8]).stream().pipeThrough(inflate ? new DecompressionStream('gzip') : new CompressionStream('gzip')); return new Uint8Array(await new Response(st).arrayBuffer()); } async function exportWorld() { const s = serializeWorld(); const out = { format: 'deepgrain-world', v: 1, meta: s.meta, buffers: {} }; for (const k in s.buffers) { const arr = s.buffers[k], bytes = new Uint8Array(arr.buffer, arr.byteOffset, arr.byteLength); const z = await gz(bytes, false); out.buffers[k] = { type: arr.constructor.name, gz: !!z, b64: b64FromBytes(z || bytes) }; } const text = JSON.stringify(out); let dl = null; try { dl = window.claude && window.claude.use ? await window.claude.use('downloads') : null; } catch (e) { dl = null; } if (!dl) { // an ordinary browser download (the downloads hook above only exists inside claude.ai) try { const url = URL.createObjectURL(new Blob([text], { type: 'application/json' })); const a = document.createElement('a'); a.href = url; a.download = `deepgrain-${worldSeed}.json`; document.body.appendChild(a); a.click(); a.remove(); setTimeout(() => URL.revokeObjectURL(url), 60000); toast('World file saved.'); } catch (e) { toast('Saving files is not available in this view.'); } return; } try { await dl.save({ filename: `deepgrain-${worldSeed}.json`, data: new Blob([text], { type: 'application/json' }) }); toast('World file saved.'); } catch (e) { if (e && e.code !== 'declined') toast('The world file was not saved.'); } } async function importWorldFile(file) { try { const obj = JSON.parse(await file.text()); if (obj.format !== 'deepgrain-world') throw new Error('Not a Deepgrain world file.'); const bufs = {}; const T = { Uint8Array, Uint16Array, Int16Array, Float32Array, Int32Array }; for (const k in obj.buffers) { const b = obj.buffers[k]; let bytes = bytesFromB64(b.b64); if (b.gz) bytes = await gz(bytes, true); const C = T[b.type] || Uint8Array; bufs[k] = new C(bytes.buffer, bytes.byteOffset, bytes.byteLength / C.BYTES_PER_ELEMENT); } startFromSave({ meta: obj.meta, buffers: bufs }); toast('World imported.'); } catch (e) { toast('That file could not be loaded: ' + (e.message || 'unknown error')); } } // ---------- Blueprint library ---------- function libLoad() { try { return JSON.parse(localStorage.getItem('deepgrain.blueprints') || '[]'); } catch (e) { return []; } } function libSave(list) { try { localStorage.setItem('deepgrain.blueprints', JSON.stringify(list)); return true; } catch (e) { toast('Blueprints cannot be stored in this view. Copy the blueprint code instead.'); return false; } } function bpEncode(bp) { return 'DGBP2:' + btoa(unescape(encodeURIComponent(JSON.stringify(bp)))); } function bpValid(bp) { return !!(bp && bp.v === 2 && Array.isArray(bp.blocks) && bp.bw > 0 && bp.bh > 0); } function bpDecode(code) { const s = code.trim(); if (s.startsWith('DGBP1:')) throw new Error('That blueprint is from an older version of the game, before the block grid. It cannot be used.'); if (!s.startsWith('DGBP2:')) throw new Error('Blueprint codes start with DGBP2:'); let bp; try { bp = JSON.parse(decodeURIComponent(escape(atob(s.slice(6))))); } catch (e) { throw new Error('That code is damaged.'); } if (!bpValid(bp)) throw new Error('That code is damaged.'); bp.machines = bp.machines || []; bp.molds = bp.molds || []; return bp; }