"""t89: exact mouse pointers, open aim centres, menus and both-look cursor captures.""" import pathlib, sys sys.path.insert(0, str(pathlib.Path(__file__).resolve().parents[1] / 'tools')) from use_venv import ensure_playwright; ensure_playwright() from browser import launch, consume_gpu_option consume_gpu_option() ROOT = pathlib.Path(__file__).resolve().parents[1] fails = [] def check(name, ok): print(('PASS ' if ok else 'FAIL ') + name) if not ok: fails.append(name) with launch(viewport={'width': 1280, 'height': 760}) as (_, page, url): errors = [] page.on('pageerror', lambda e: errors.append(str(e))) page.goto(url) page.wait_for_function('CAPS.ready') page.evaluate("""() => { const enter = enterGame; enterGame = () => { enter(); GAME.paused=true; }; SET.look='pixel'; SET.workerCap=0; SET.cameraLead=false; SET.autosave=0; startNewWorld(7,768,600); }""") page.wait_for_function('GAME.running', timeout=60000) check('game has an exact mouse pointer drawing pass', page.evaluate("typeof drawToolCursor === 'function'")) if not fails: page.evaluate("""() => { SET.fog=false; SET.minimap=false; SET.zoom=6; SET.shake=false; SET.lighting='off'; SET.glow='off'; devPaused=true; GAME.paused=false; mat.fill(EMPTY); bgm.fill(0); part.fill(0); mach.fill(0); blockP.fill(0); machines=[null]; molds=[]; ents=[]; flyers=[]; treeBases=[]; saplings=[]; surfY.fill(260); dirtY.fill(268); fog.fill(255); for(let y=260;yp.id==='wall'); document.querySelectorAll('.card-pop,.toast').forEach(e=>e.remove()); resizeRender(); snapCamera(); GPU.world=null; SM.surf=-1; }""") page.mouse.move(711, 343) # Capture only this pass on a transparent canvas to check the actual raster, # independent of the world, grid and brush previews underneath it. page.evaluate("""() => { window.cursorRaster = () => { const old=R.ctx, c=document.createElement('canvas'); c.width=R.canvas.width; c.height=R.canvas.height; R.ctx=c.getContext('2d'); try { drawToolCursor(); } finally { R.ctx=old; } const u=R.canvas.width/innerWidth, x=Math.round(GAME.mouse.x*u), y=Math.round(GAME.mouse.y*u); const ctx=c.getContext('2d'), data=ctx.getImageData(0,0,c.width,c.height).data; let n=0; for(let i=3;ii%4===3 && v), nearby:ctx.getImageData(x-18*u,y-18*u,40*u,40*u).data.some((v,i)=>i%4===3 && v)}; }; window.cursorCalls=0; const draw=drawToolCursor; drawToolCursor=()=>{cursorCalls++;draw();}; }""") for look in ['pixel', 'smooth']: page.evaluate('look => SET.look=look', look) page.wait_for_function(f"R.smoothOn === {'true' if look == 'smooth' else 'false'}") for name, key in [('drill','1'), ('nozzle','2'), ('build','3'), ('igniter','4'), ('copy','c'), ('cut','x'), ('paste','v')]: page.evaluate('() => {keys.clear();GAME.paste=false;GAME.selDrag=null;GAME.drag=null;GAME.rmb=false;}') if name == 'paste': page.evaluate('GAME.clip={bw:2,bh:1,blocks:[[0,0,BP_WALL,RSTONE],[1,0,BP_WALL,RSTONE]],machines:[],molds:[]}') if name in ['copy','cut']: page.keyboard.down(key) else: page.keyboard.press(key) page.wait_for_timeout(100) if name != 'drill': raster=page.evaluate('cursorRaster()') check(f'{look} {name}: visible at mouse with open centre', raster['n'] > 0 and raster['open'] and raster['nearby']) page.screenshot(path=str(ROOT / f'shots/t89-{look}-{name}.png')) if name in ['copy','cut']: page.keyboard.up(key) page.evaluate('cursorCalls=0') page.wait_for_function('cursorCalls > 2') check(f'{look}: pointer is called by real frame loop', page.evaluate('cursorCalls > 2')) page.keyboard.press('Escape') # stop paste page.evaluate("SET.look='pixel'") page.wait_for_function('!R.smoothOn') page.keyboard.press('2') page.mouse.move(1100,343) page.mouse.down(button='right') check('distant blowing keeps pointer at mouse beyond nozzle reach', page.evaluate('!inReach(GAME.aim.x,GAME.aim.y) && cursorRaster().nearby && cursorRaster().open')) page.screenshot(path=str(ROOT / 'shots/t89-pixel-nozzle-blow.png')) page.mouse.up(button='right') page.mouse.move(711,343) page.keyboard.press('3') page.mouse.down(); page.mouse.move(785, 367, steps=5) check('build drag retains pointer and line', page.evaluate('!!GAME.drag && cursorRaster().n>0')) page.screenshot(path=str(ROOT / 'shots/t89-pixel-build-drag.png')) page.mouse.up() for key, name in [('c','copy'),('x','cut')]: page.keyboard.down(key) page.mouse.move(711,343); page.mouse.down(); page.mouse.move(785,367,steps=5) check(f'{name} drag retains pointer',page.evaluate('!!GAME.selDrag && cursorRaster().n>0')) page.screenshot(path=str(ROOT / f'shots/t89-pixel-{name}-drag.png')) page.mouse.up(); page.keyboard.up(key) page.keyboard.press('Escape') # stop pasting the cut pieces for zoom in [2,12]: page.evaluate('zoom=>{SET.zoom=zoom;resizeRender();snapCamera();}',zoom) page.mouse.move(711,440) check(f'zoom {zoom}: pointer remains small with open aim',page.evaluate('cursorRaster().open && cursorRaster().n>0 && cursorRaster().n<250')) page.screenshot(path=str(ROOT / f'shots/t89-pixel-build-zoom{zoom}.png')) page.locator('.bb-tile').first.hover() check('build menu keeps native pointer', page.locator('.bb-tile').first.evaluate("e=>getComputedStyle(e).cursor==='pointer'")) check('game pointer hides over menu', page.evaluate('cursorRaster().n===0')) page.mouse.move(711,343) page.keyboard.press('Escape') page.wait_for_function("document.body.classList.contains('paused')") check('pause hides custom pointer', page.evaluate('cursorRaster().n===0')) check('canvas behind menu has system pointer', page.locator('#game').evaluate("e=>getComputedStyle(e).cursor==='default'")) page.screenshot(path=str(ROOT / 'shots/t89-menu.png')) page.keyboard.press('Escape') page.mouse.move(711,343) page.evaluate('GAME.usingPad=true') check('gamepad does not get a second mouse pointer', page.evaluate('cursorRaster().n===0')) for scale in [1,2]: page.evaluate('scale=>{GAME.usingPad=false;R.canvas.width=innerWidth*scale;R.canvas.height=innerHeight*scale;}',scale) check(f'canvas scale {scale}: exact mouse pointer', page.evaluate('cursorRaster().nearby && cursorRaster().open')) check('no page errors', not errors) print('FAILS:', fails) sys.exit(bool(fails))