// Shared blueprint codes must be safe before entering the clipboard or ghost queues. const fs = require('fs'); const path = require('path'); const { load, suite, flatWorld } = require('./harness'); const { run } = load(), { check, done } = suite(); for (const file of ['saves.js', 'notebook-blueprints.js']) { run(fs.readFileSync(path.join(__dirname, '../src/ui', file), 'utf8')); } flatWorld(run, 128, 128, 112); run(` globalThis.goodBlueprint = { v: 2, bw: 8, bh: 8, blocks: [[0, 0, BP_WALL, RSTONE]], machines: [['fan', 1, 0, 0]], molds: [['ingot', 0, 2, RSTONE]] }; globalThis.GAME = { clip: null, paste: false }; globalThis.hudDirty = false; globalThis.elements = { 'bp-import': {}, 'bp-paste': { value: '' } }; globalThis.$ = id => elements[id] || null; globalThis.localStorage = { getItem: () => null }; globalThis.esc = s => s; globalThis.toast = message => { globalThis.lastToast = message; }; globalThis.closeAllModals = () => {}; globalThis.dialog = (title, html, buttons) => { globalThis.importBlueprint = buttons[1].fn; }; renderBlueprintTab({ innerHTML: '', querySelectorAll: () => [] }); elements['bp-import'].onclick(); `); check('a good blueprint code round-trips unchanged', run('JSON.stringify(bpDecode(bpEncode(goodBlueprint))) === JSON.stringify(goodBlueprint)')); check('a good decoded blueprint has a build cost', run('bpCost(bpDecode(bpEncode(goodBlueprint))).length > 0')); check('block-only codes still allow omitted machine and mold lists', run(` (() => { const bp = bpDecode(bpEncode({ v: 2, bw: 1, bh: 1, blocks: [[0, 0, BP_WALL, RSTONE]] })); return bp.machines.length === 0 && bp.molds.length === 0; })() `)); for (const [name, damage] of [ ['unknown piece 250', 'bp.blocks[0][2] = 250'], ['array property used as a piece code', "bp.blocks[0][2] = 'length'"], ['unknown machine', "bp.machines[0][0] = 'unknown-machine'"], ['block used as a machine', "bp.machines[0][0] = 'wall'"], ['fixed trade dock', "bp.machines[0][0] = 'dock'"], ['unknown mold', "bp.molds[0][0] = 'unknown-mold'"], ['inherited mold name', "bp.molds[0][0] = 'toString'"], ]) { run(`{ clearAllGhosts(); GAME.clip = null; GAME.paste = false; const bp = JSON.parse(JSON.stringify(goodBlueprint)); ${damage}; globalThis.damagedBlueprint = bp; elements['bp-paste'].value = bpEncode(bp); importBlueprint(); if (GAME.paste && GAME.clip) pasteGhost(GAME.clip, 2, 2); }`); check(`${name} fails validation`, run('!bpValid(damagedBlueprint)')); check(`${name} shows the damaged message`, run("lastToast === 'That code is damaged.'")); check(`${name} leaves the clipboard and paste mode empty`, run('GAME.clip === null && !GAME.paste')); check(`${name} pastes nothing`, run('ghostBlocks.size === 0 && ghostMachines.length === 0 && ghostMolds.length === 0')); } run(`clearAllGhosts(); elements['bp-paste'].value = bpEncode(goodBlueprint); importBlueprint(); if (GAME.paste && GAME.clip) pasteGhost(GAME.clip, 2, 2);`); check('a good code still imports and pastes all three piece kinds', run('GAME.paste && ghostBlocks.size === 1 && ghostMachines.length === 1 && ghostMolds.length === 1')); done();