// Blowing aims within the nozzle's reach, with room for the brush and settling. const { load, suite, flatWorld, ticks, count } = require('./harness'); const { run } = load(); const { check, done } = suite(); function blowSand(distance, radius) { flatWorld(run, 640, 160, 100); run('RS = 12345; bot.x = 300 - bot.w / 2; bot.y = 80 - bot.h / 2; bag[SAND] = 40; bagTotal = 40;'); run(`for (let k = 0; k < 40 && bag[SAND]; k++) { toolBlow(300 + ${distance}, 99, ${radius}, SAND); simTick(); }`); ticks(run, 400); check('all blown sand lands and stays out of the bag', count(run, run('SAND')) === 40 && run('flyers.length === 0 && bag[SAND] === 0')); return run(`(() => { let farthest = 0, cursorDistance = 0; for (let i = 0; i < N; i++) if (mat[i] === SAND) { const x = i % W + 0.5, y = Math.floor(i / W) + 0.5; farthest = Math.max(farthest, Math.hypot(x - 300, y - 80)); cursorDistance = Math.max(cursorDistance, Math.hypot(x - (300 + ${distance} + 0.5), y - 99.5)); } return { farthest, cursorDistance }; })()`); } // Widest brush, 40 grains on flat ground: measured 14.95 grains past REACH. const BRUSH_AND_SETTLING_MARGIN = 16; for (const distance of [run('3 * REACH'), run('5 * REACH')]) { const landing = blowSand(distance, 6); check('aiming far away lands sand within reach plus brush and settling', landing.farthest <= run('REACH') + BRUSH_AND_SETTLING_MARGIN, landing.farthest.toFixed(2)); } const nearby = blowSand(30, 0); check('aiming inside reach still lands sand around the cursor', nearby.cursorDistance <= BRUSH_AND_SETTLING_MARGIN, nearby.cursorDistance.toFixed(2)); done();