// Saves in IndexedDB, world files (export / import) and the blueprint library. // ---------- Saves (IndexedDB) ---------- const DB = { db: null, open() { if (this.db) return Promise.resolve(this.db); return new Promise((res, rej) => { try { const r = indexedDB.open('deepgrain', 1); r.onupgradeneeded = () => r.result.createObjectStore('saves'); r.onsuccess = () => { this.db = r.result; res(this.db); }; r.onerror = () => rej(r.error); } catch (e) { rej(e); } }); }, async op(mode, fn) { const db = await this.open(); return new Promise((res, rej) => { const tx = db.transaction('saves', mode); let rq; tx.oncomplete = () => res(rq && rq.result); tx.onabort = tx.onerror = () => rej(tx.error || new Error('Storage transaction failed.')); try { rq = fn(tx.objectStore('saves')); } catch (e) { tx.abort(); rej(e); } }); }, put(k, v) { return this.op('readwrite', s => s.put(v, k)); }, get(k) { return this.op('readonly', s => s.get(k)); }, del(k) { return this.op('readwrite', s => s.delete(k)); }, }; let worldIdTime = 0, worldIdCounter = 0, worldWrites = Promise.resolve(); function newWorldId() { const now = Date.now(); worldIdCounter = now === worldIdTime ? worldIdCounter + 1 : 0; worldIdTime = now; return 'w' + now + (worldIdCounter ? '-' + worldIdCounter : ''); } function worldWrite(fn) { const p = worldWrites.then(fn); worldWrites = p.catch(() => {}); return p; } async function listWorlds() { return (await DB.get('worlds') || []).sort((a, b) => b.savedAt - a.savedAt); } function putWorldEntry(entry) { return worldWrite(async () => { const list = await listWorlds(), i = list.findIndex(w => w.id === entry.id); if (i < 0) list.push(entry); else list[i] = { ...list[i], ...entry }; await DB.put('worlds', list); }); } async function worldNewest(id) { const a = await DB.get(`${id}:main`), b = await DB.get(`${id}:auto`); const sv = a && b ? (a.savedAt >= b.savedAt ? a : b) : a || b; if (!sv) return null; const entry = (await listWorlds()).find(w => w.id === id); return { ...sv, buffers: await unpackBuffers(sv.buffers), worldId: id, worldName: entry ? entry.name : 'World' }; } function deleteWorld(id) { return worldWrite(async () => { const worlds = await listWorlds(), entry = worlds.find(w => w.id === id), list = worlds.filter(w => w.id !== id); const stored = entry && entry.career ? await DB.get('career:' + entry.career) : null; const c = stored && typeof stored === 'object' && !Array.isArray(stored) ? stored : null; const claims = entry && entry.career ? list.filter(w => w.career === entry.career).map(w => w.id) : []; if (c) c.claims = claims; await DB.op('readwrite', st => { st.delete(`${id}:main`); st.delete(`${id}:auto`); st.put(list, 'worlds'); if (entry && entry.career) { if (!claims.length) st.delete('career:' + entry.career); else if (c) st.put(c, 'career:' + entry.career); } }); if (career && c && career.id === c.id) career.claims = c.claims; if (GAME.worldId === id) { GAME.worldId = ''; GAME.worldName = ''; } }); } function cleanWorldName(name, fallback) { return String(name).trim().slice(0, 40) || fallback; } function renameWorld(id, name) { return worldWrite(async () => { const list = await listWorlds(), entry = list.find(w => w.id === id); if (!entry) return; entry.name = cleanWorldName(name, entry.name); await DB.put('worlds', list); if (GAME.worldId === id) GAME.worldName = entry.name; }); } async function migrateWorlds() { try { if (await DB.get('worlds') !== undefined) return; const a = await DB.get('main'), b = await DB.get('auto'), sv = a && b ? (a.savedAt >= b.savedAt ? a : b) : a || b; if (!sv) return; const id = newWorldId(); await DB.op('readwrite', st => { if (a) st.put(a, `${id}:main`); if (b) st.put(b, `${id}:auto`); }); // Verify every byte before retiring the only old copies. for (const [slot, old] of [['main', a], ['auto', b]]) if (old) { const copy = await DB.get(`${id}:${slot}`); if (!copy || JSON.stringify(copy.meta) !== JSON.stringify(old.meta) || copy.savedAt !== old.savedAt || copy.playTime !== old.playTime) throw new Error('Save copy failed.'); const original = await unpackBuffers(old.buffers), copied = await unpackBuffers(copy.buffers); for (const k in original) { const x = original[k], y = copied[k]; if (!y || x.constructor !== y.constructor || x.length !== y.length || !x.every((v, i) => v === y[i])) throw new Error('Save copy failed.'); } } await DB.op('readwrite', st => { st.put([{ id, name: 'World 1', seed: sv.meta.seed, w: sv.meta.W, h: sv.meta.H, createdAt: sv.savedAt, savedAt: sv.savedAt, playTime: sv.playTime || 0 }], 'worlds'); st.delete('main'); st.delete('auto'); }); } catch (e) { toast('Could not move the old save. It has been kept. Reload to try again.'); throw e; } } async function saveWorld(slot, quiet) { try { const s = serializeWorld(), savedAt = Date.now(), playTime = GAME.playTime; if (!GAME.worldId) { GAME.worldId = newWorldId(); GAME.worldName = `World ${(await listWorlds()).length + 1}`; } const id = GAME.worldId, name = GAME.worldName, claimNo = GAME.claimNo, c = GAME.careerId && career ? { ...career, ...careerState() } : null; await worldWrite(async () => { const buffers = await packBuffers(s.buffers); const list = await listWorlds(); let entry = list.find(w => w.id === id); if (!entry) { entry = { id, name, createdAt: savedAt }; list.push(entry); } Object.assign(entry, { savedAt, playTime, seed: s.meta.seed, w: s.meta.W, h: s.meta.H, debt: s.meta.economy.debt, ...(c ? { career: c.id, claimNo } : {}) }); await DB.op('readwrite', st => { st.put({ meta: s.meta, buffers, savedAt, playTime }, `${id}:${slot}`); st.put(list, 'worlds'); if (c) st.put(c, 'career:' + c.id); }); }); if (!quiet) toast(slot === 'auto' ? 'Autosaved.' : 'World saved.'); return true; } catch (e) { if (!quiet) toast('Could not save. Browser storage is unavailable in this view. Use Export world file instead.'); return false; } } async function newestSave() { try { for (const entry of await listWorlds()) { const sv = await worldNewest(entry.id); if (sv) return sv; } return null; } catch (e) { return null; } } function b64FromBytes(u8) { let s = ''; const CH = 0x8000; for (let i = 0; i < u8.length; i += CH) s += String.fromCharCode.apply(null, u8.subarray(i, i + CH)); return btoa(s); } function bytesFromB64(b64) { const s = atob(b64); const u8 = new Uint8Array(s.length); for (let i = 0; i < s.length; i++) u8[i] = s.charCodeAt(i); return u8; } async function gz(u8, inflate) { if (typeof CompressionStream === 'undefined') return null; const st = new Blob([u8]).stream().pipeThrough(inflate ? new DecompressionStream('gzip') : new CompressionStream('gzip')); return new Uint8Array(await new Response(st).arrayBuffer()); } async function packBuffers(buffers) { const packed = {}; for (const k in buffers) { const arr = buffers[k], bytes = await gz(new Uint8Array(arr.buffer, arr.byteOffset, arr.byteLength)); packed[k] = bytes ? { type: arr.constructor.name, gz: true, bytes } : arr; } return packed; } async function unpackBuffers(buffers) { const raw = {}, types = { Uint8Array, Uint8ClampedArray, Int8Array, Uint16Array, Int16Array, Uint32Array, Int32Array, Float32Array, Float64Array, BigInt64Array, BigUint64Array }; for (const k in buffers) { const b = buffers[k]; if (ArrayBuffer.isView(b)) { raw[k] = b; continue; } if (!b || b.gz !== true) throw new Error('Invalid saved buffer: ' + k); if (!Object.hasOwn(types, b.type)) throw new Error('Unknown saved buffer type: ' + b.type); const bytes = await gz(b.bytes, true), C = types[b.type]; if (!bytes) throw new Error('This browser cannot decompress saved worlds.'); raw[k] = new C(bytes.buffer, bytes.byteOffset, bytes.byteLength / C.BYTES_PER_ELEMENT); } return raw; } async function exportWorld() { const s = serializeWorld(); const out = { format: 'deepgrain-world', v: 1, meta: s.meta, buffers: {} }; for (const k in s.buffers) { const arr = s.buffers[k], bytes = new Uint8Array(arr.buffer, arr.byteOffset, arr.byteLength); const z = await gz(bytes, false); out.buffers[k] = { type: arr.constructor.name, gz: !!z, b64: b64FromBytes(z || bytes) }; } const text = JSON.stringify(out); let dl = null; try { dl = window.claude && window.claude.use ? await window.claude.use('downloads') : null; } catch (e) { dl = null; } if (!dl) { // an ordinary browser download (the downloads hook above only exists inside claude.ai) try { const url = URL.createObjectURL(new Blob([text], { type: 'application/json' })); const a = document.createElement('a'); a.href = url; a.download = `deepgrain-${worldSeed}.json`; document.body.appendChild(a); a.click(); a.remove(); setTimeout(() => URL.revokeObjectURL(url), 60000); toast('World file saved.'); } catch (e) { toast('Saving files is not available in this view.'); } return; } try { await dl.save({ filename: `deepgrain-${worldSeed}.json`, data: new Blob([text], { type: 'application/json' }) }); toast('World file saved.'); } catch (e) { if (e && e.code !== 'declined') toast('The world file was not saved.'); } } async function importWorldFile(file) { try { const obj = JSON.parse(await file.text()); if (obj.format !== 'deepgrain-world') throw new Error('Not a Deepgrain world file.'); const bufs = {}; const T = { Uint8Array, Uint16Array, Int16Array, Float32Array, Int32Array }; for (const k in obj.buffers) { const b = obj.buffers[k]; let bytes = bytesFromB64(b.b64); if (b.gz) bytes = await gz(bytes, true); const C = T[b.type] || Uint8Array; bufs[k] = new C(bytes.buffer, bytes.byteOffset, bytes.byteLength / C.BYTES_PER_ELEMENT); } const id = newWorldId(), name = `Imported ${obj.meta.seed}`.slice(0, 40); if (!await startFromSave({ meta: obj.meta, buffers: bufs, worldId: id, worldName: name })) return; if (!await saveWorld('auto')) return; toast('World imported.'); } catch (e) { toast('That file could not be loaded: ' + (e.message || 'unknown error')); } } // ---------- Blueprint library ---------- function libLoad() { try { return JSON.parse(localStorage.getItem('deepgrain.blueprints') || '[]'); } catch (e) { return []; } } function libSave(list) { try { localStorage.setItem('deepgrain.blueprints', JSON.stringify(list)); return true; } catch (e) { toast('Blueprints cannot be stored in this view. Copy the blueprint code instead.'); return false; } } function bpEncode(bp) { return 'DGBP2:' + btoa(unescape(encodeURIComponent(JSON.stringify(bp)))); } function bpValid(bp) { return !!(bp && bp.v === 2 && Array.isArray(bp.blocks) && bp.bw > 0 && bp.bh > 0); } function bpDecode(code) { const s = code.trim(); if (s.startsWith('DGBP1:')) throw new Error('That blueprint is from an older version of the game, before the block grid. It cannot be used.'); if (!s.startsWith('DGBP2:')) throw new Error('Blueprint codes start with DGBP2:'); let bp; try { bp = JSON.parse(decodeURIComponent(escape(atob(s.slice(6))))); } catch (e) { throw new Error('That code is damaged.'); } if (!bpValid(bp)) throw new Error('That code is damaged.'); bp.machines = bp.machines || []; bp.molds = bp.molds || []; return bp; }