New-world lakes start level; no trees in water (t96)

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2026-10-29 18:21:45 -04:00
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6 changed files with 96 additions and 3 deletions
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@@ -590,6 +590,13 @@ above, including:
ordinary repose rules take over. Keep stamped moves, barriers, burning-bed protection and
worker independence. The existing worldgen POWDER_FAN switch disables new face releases.
- **New-world lakes wake immediately; keep the seed layout (t96, 2026-10-29).** Keep the
recorded worldgen settling speeds and material/temperature output. Wake water after the
final startup reset so unfinished lakes level without drilling. Retain tree candidates and
their random draws, then omit whole trees whose bases are wet or on an open bank connected
to water at base height after settling. This keeps trees out of the lake as it spreads.
Existing load wake scheduling and later snowmelt/flooding rules stay as they are.
## Ideas not built yet
- **Concrete**, as a stronger wall material from rubble.