Phase 4: play-through checked, final profile, dead code removed, next-step recommendation (t88)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -207,7 +207,7 @@ flyers and blueprint ghosts. The GPU canvas sits behind the transparent overlay
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| World generation | `src/sim/worldgen.js` |
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| Save format and migrations | `src/sim/save.js` |
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| Machine drawing (silo, refiner...) | `src/render/machines.js` |
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| Smooth-look shader | `src/render/smooth.js` |
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| Smooth-look shader | `src/render/gpu/smooth-shader.js` |
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| Settings screen | `src/ui/settings.js` (settings and defaults: `SET` in `src/ui/state.js`) |
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| Sound and music | `src/ui/audio.js` |
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@@ -397,7 +397,7 @@ Saving and loading a world (serializeWorld / deserializeWorld) and old-save migr
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- functions: serializeWorld, deserializeWorld, startLoadWake, wakeLoadArea, wakeLoadNearBot, loadWakeTick
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- variables: SAVE_VERSION, TOFF
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### src/render/setup.js (198 lines)
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### src/render/setup.js (190 lines)
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Drawing (src/render/): browser only. This file: the renderer state R, colour tables (glow, thermal palettes, pipes, trees, sky), canvas setup and the camera.
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- functions: glowIndex, thermIdx, pipeCellColor, pipeBodyCell, thinPipeColor, beltLike, buildSky, initRender, resizeRender, viewCells, updateCamera, snapCamera, screenToWorld, worldToScreenPx, renderMonoFont
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- variables: R, GLOW_W, GLOW_R, GLOW_G, GLOW_B, THERM, PC, TREE_R, TREE_G, TREE_B, BG, SKY_R, SKY_G, SKY_B
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