Remove conversions for old saves (t83)
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@@ -392,8 +392,8 @@ Dev commands are pure simulation operations; the browser owns the panel and conf
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- functions: resetDevConsole, enableDevConsole, devError, devName, devGiveable, devMaterialList, devDistance, devSuggestions, devHistory, devRemember, devRecall, devComplete, devMaterial, devCommand
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- variables: devWorld, devLog, devFree, devSpeed, devPaused, devSteps, DEV_COMMANDS, DEV_MATERIALS
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### src/sim/save.js (216 lines)
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Saving and loading a world (serializeWorld / deserializeWorld) and old-save migration.
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### src/sim/save.js (201 lines)
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Saving and loading a world (serializeWorld / deserializeWorld).
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- functions: serializeWorld, deserializeWorld, startLoadWake, wakeLoadArea, wakeLoadNearBot, loadWakeTick
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- variables: SAVE_VERSION, TOFF
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@@ -4,6 +4,16 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-29: t83 remove old-save conversions (Codex)
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- Removed only spring, solid-pipe, single-material-filter and foreground-tree conversions
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from `src/sim/save.js`; world generation and its spring random draws are untouched.
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- Files: save.js, test/t_{load,weather,conveyors}.js, docs/PROJECT_MAP.md, tasks/t83*.
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Three expectations failed first; updated obsolete spring/filter migration tests deliberately.
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- All 41 headless suites pass; pixel `test/play.py shots/t83-play` passes with no console
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errors. Sandbox lacked WebGPU; host GPU rerun passed. Inspected saving-progress.png and
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10-after.png (saved/reloaded world). Map regenerated; nothing left open.
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## 2026-10-29: t81 shared piece direction variants (Codex)
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- `pieceV` accepts a direction and resolved code; `dragPlan` calls it for previews and
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