Grains riding a belt or filter cast no shadow (t37)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -60,4 +60,48 @@ run(`SET.daylight = 0; temp[140 * W + 80] = 1500; computeLight();`);
|
||||
check('hot material inside the base lights its surroundings', run('lightAt(R.lr, 88, 140) > 0.2'));
|
||||
run(`temp[140 * W + 80] = AMB[140]; bot.x = 72; bot.y = 130; bot.lamp = true; computeLight();`);
|
||||
check('the bot lamp still lights the base', run('lightAt(R.lr, 80, 140) > 0.2'));
|
||||
|
||||
flatWorld(run, 320, 200, 160);
|
||||
run(`
|
||||
SET.daylight = 1; bot.lamp = false;
|
||||
for (let bx = 8; bx < 30; bx++) placeBlock(BP_BELT, 1, bx, 20, true);
|
||||
for (let x = 32; x < 120; x++) for (let y = 77; y < 80; y++) setCell(y * W + x, SAND, AMB[y], 0);
|
||||
for (let x = 180; x < 280; x++) {
|
||||
setCell(80 * W + x, STONE, AMB[80], F_NAT);
|
||||
for (let y = 77; y < 80; y++) setCell(y * W + x, SAND, AMB[y], 0);
|
||||
}
|
||||
updateRoof();
|
||||
`);
|
||||
for (const mode of ['full', 'fast']) {
|
||||
run(`SET.lighting = '${mode}'; computeLight();`);
|
||||
for (const channel of ['lr', 'lg', 'lb']) {
|
||||
const [belt, open, stone] = run(`[lightAt(R.${channel}, 80, 84), lightAt(R.${channel}, 152, 84), lightAt(R.${channel}, 232, 84)]`);
|
||||
check(`${mode} ${channel}: a loaded belt leaves daylight below it`, Math.abs(belt - open) < 1e-6, `${belt} / ${open}`);
|
||||
check(`${mode} ${channel}: sand on natural stone still shades below`, stone < open * 0.95, `${stone} / ${open}`);
|
||||
}
|
||||
run('setCell(76 * W + 80, WATER, AMB[76], 0); updateRoof(); computeLight();');
|
||||
const a = run('lightAt(R.latt, 80, 76)');
|
||||
check(`${mode}: a wet belt load transmits like air`, Math.abs(a - Math.pow(0.978, mode === 'fast' ? 4 : 2)) < 1e-6, a);
|
||||
run('setCell(76 * W + 80, EMPTY, AMB[76], 0); updateRoof();');
|
||||
}
|
||||
for (const [name, support, depth, gap, expected] of [
|
||||
['left belt', 'mat[i] = BELTL', 12, '', true],
|
||||
['right belt', 'mat[i] = BELTR', 12, '', true],
|
||||
['filter', 'part[i] = P_FILTER', 12, '', true],
|
||||
['deep heap', 'mat[i] = BELTR', 13, '', false],
|
||||
['air gap', 'mat[i] = BELTR', 3, 'EMPTY', false],
|
||||
['gas gap', 'mat[i] = BELTR', 3, 'STEAM', false],
|
||||
['natural ledge', 'mat[i] = STONE; flags[i] = F_NAT', 3, '', false],
|
||||
['wall floor', 'mat[i] = STONE', 3, '', false],
|
||||
['tube', 'part[i] = P_TR', 3, '', false],
|
||||
]) {
|
||||
run(`
|
||||
for (let y = 40; y <= 53; y++) { const i = y * W + 300; mat[i] = SAND; part[i] = 0; flags[i] = 0; }
|
||||
{ const i = (40 + ${depth}) * W + 300; mat[i] = EMPTY; mat[i + W] = BELTR; ${support}; }
|
||||
${gap ? `mat[41 * W + 300] = ${gap};` : ''}
|
||||
`);
|
||||
check(`${name}: belt load detection`, run('onBeltForLight(40 * W + 300)') === expected);
|
||||
}
|
||||
run('mat[(H - 1) * W + 300] = SAND;');
|
||||
check('belt load detection stops at the world bottom', run('!onBeltForLight((H - 1) * W + 300)'));
|
||||
done();
|
||||
|
||||
Reference in New Issue
Block a user