Downhill screens no longer shake on screen (t106)
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-3
@@ -412,9 +412,9 @@ Drawing (src/render/): browser only. This file: the renderer state R, colour tab
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- functions: glowIndex, thermIdx, pipeCellColor, pipeBodyCell, thinPipeColor, buildSky, initRender, resizeRender, viewCells, updateCamera, snapCamera, screenToWorld, worldToScreenPx, renderMonoFont
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- variables: R, GLOW_W, GLOW_R, GLOW_G, GLOW_B, THERM, PC, TREE_R, TREE_G, TREE_B, BG, SKY_R, SKY_G, SKY_B
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### src/render/slope-belts.js (167 lines)
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### src/render/slope-belts.js (158 lines)
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Drawing only: the face stays on its simulation cells; the band hangs below it.
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- functions: slopeBeltConnections, flatBeltCaps, prepareSlopeBelts, slopeBeltSegment, slopeBeltCorner, slopeBeltShape, slopeBeltAt, slopeBeltColor, screenLoaded, slopeWallShape, slopeWallAt, slopeDetailAt, slopePreviewCleat
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- functions: slopeBeltConnections, flatBeltCaps, prepareSlopeBelts, slopeBeltSegment, slopeBeltCorner, slopeBeltShape, slopeBeltAt, slopeBeltColor, slopeWallShape, slopeWallAt, slopeDetailAt, slopePreviewCleat
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- variables: slopeBeltJoins, slopeBeltHalo, beltCaps, slopeAcross, slopeAlong, slopeDistance, slopeWallOwner
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### src/render/diagonal-screws.js (79 lines)
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@@ -449,7 +449,7 @@ GPU sources retain the CPU roof and transmission rules; directional relaxation f
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- functions: gpuLightGrid, gpuLightBindings, gpuLight
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- variables: GPU_LIGHT, GPU_LIGHT_SPREAD, GPU_LIGHT_PACK
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### src/render/gpu/smooth-slope.js (107 lines)
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### src/render/gpu/smooth-slope.js (106 lines)
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Smooth slope geometry and cleats, ported from slope-belt-shader.js.
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- variables: GPU_SMOOTH_SLOPE_HELPERS, GPU_SMOOTH_SLOPE_DRAW
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