Name box in the New world panel (t10)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 01:19:25 -04:00
co-authored by Claude Opus 5.5
parent 36f82712ab
commit f3cedcacc8
8 changed files with 44 additions and 10 deletions
+3 -3
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@@ -370,9 +370,9 @@ The title screen art.
- functions: buildTitleCells, drawTitle
- variables: FONT5, TITLE
### src/ui/saves.js (177 lines)
### src/ui/saves.js (178 lines)
Saves in IndexedDB, world files (export / import) and the blueprint library.
- functions: newWorldId, worldWrite, listWorlds, putWorldEntry, worldNewest, deleteWorld, renameWorld, migrateWorlds, saveWorld, newestSave, b64FromBytes, bytesFromB64, gz, exportWorld, importWorldFile, libLoad, libSave, bpEncode, bpValid, bpDecode
- functions: newWorldId, worldWrite, listWorlds, putWorldEntry, worldNewest, deleteWorld, cleanWorldName, renameWorld, migrateWorlds, saveWorld, newestSave, b64FromBytes, bytesFromB64, gz, exportWorld, importWorldFile, libLoad, libSave, bpEncode, bpValid, bpDecode
- variables: DB, worldIdTime, worldIdCounter, worldWrites
### src/ui/session.js (125 lines)
@@ -431,7 +431,7 @@ Previews drawn under the cursor: build ghosts, drill aim and pulses, selections,
Events from the simulation (emit) turned into sounds, toasts and cards.
- functions: drainEvents
### src/ui/loop.js (119 lines)
### src/ui/loop.js (126 lines)
The frame loop and boot.
- functions: scanVisible, frame, boot
- variables: lastT, acc, lastRender, frameMs, simMs, fpsSm, ambientT
+11
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@@ -4,6 +4,17 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-24: t10 World name box for a new world (Claude Code, Codex)
- `src/shell.html`, `src/styles/style.css`: a Name box across the top of the New world panel.
- `src/ui/loop.js`: opening the panel fills it with the next `World N` and selects it; Enter in
Name or Seed generates. `src/ui/session.js`: `startNewWorld(seed, w, h, name)`.
- `src/ui/saves.js`: `cleanWorldName` (trim, 40 characters, else a fallback), shared with
`renameWorld`.
- `test/play.py`: a typed name reaches the Worlds list and the pause menu; the default and an
all-spaces name both give `World N`. Screenshot `shots/play/new-world.png` checked.
- Tests: `run_all.py --browser` all pass.
## 2026-10-24: t7 Option to turn off smooth pan following the mouse (Claude Code, Codex)
- New setting `cameraLead` (Display: "Camera looks toward the pointer", on by default):