Grains resting on anything built cast no shadow (t37)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -352,7 +352,7 @@ Drawing (src/render/): browser only. This file: the renderer state R, colour tab
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- functions: glowIndex, thermIdx, pipeCellColor, pipeBodyCell, thinPipeColor, beltLike, buildSky, initRender, resizeRender, viewCells, updateCamera, snapCamera, screenToWorld, worldToScreenPx, renderMonoFont
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- variables: R, GLOW_W, GLOW_R, GLOW_G, GLOW_B, THERM, PC, TREE_R, TREE_G, TREE_B, BG, SKY_R, SKY_G, SKY_B
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### src/render/light.js (104 lines)
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### src/render/light.js (103 lines)
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Propagated coloured light from glowing and burning cells.
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- functions: builtForLight, looseForLight, computeLight
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@@ -4,6 +4,15 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-25: t37 follow-up: grains on built things cast no shadows (Claude Code, Codex)
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- The owner saw a flickering shadow under a grinder fed by a stream: grains resting on its
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housing for a moment shaded. `looseForLight` (`src/render/light.js`) now treats a loose stack
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that rests on any `builtForLight` cell, or ends in air or gas, as see-through. Stacks on natural
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ground or deeper than 12 cells still shade.
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- `test/t_light.js` (a grinder stream checked for 180 ticks in both lighting modes);
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`run_all.py --browser` ALL PASSED.
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## 2026-10-25: t37 follow-up: falling grains cast no shadows (Claude Code, Codex)
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- The owner saw a single falling grain darken a column of sky. `onBeltForLight` became
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