Build range follows the screen; out-of-range replace ghosts replace (t64)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -158,7 +158,7 @@ function hoverInfo(ax, ay) {
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const hint = furnaceJunkHint(mo).trim(); if (hint) t2.push(hint);
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if (player.lens) t2.push(fmtT(temp[i]));
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}
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const reachOk = toolId() === 'drill' || inReach(ax, ay);
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const reachOk = toolId() === 'drill' || (toolId() === 'build' ? inBuildRange(ax, ay) : inReach(ax, ay));
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if (!reachOk) { t2.push('out of reach'); warn = 'out of reach'; }
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// what it does, unless the cursor is on a machine or mold, which have their own details
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const what = bar ? bar.m : !mo && !id && !(p && p !== P_GRATE && p !== P_PIPE) && m !== BELTL && m !== BELTR && m !== PIPE ? (m === EMPTY && bgm[i] ? bgm[i] : m) : 0;
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