Bar rack blocks: store 50 bars each, F lets them out oldest first (t1)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 19:53:09 -04:00
co-authored by Claude Opus 5.5
parent 232f5af6e4
commit eee170e3d1
21 changed files with 284 additions and 28 deletions
+15 -1
View File
@@ -782,8 +782,9 @@ with sync_playwright() as p:
check('and Ctrl+Z swaps the belt back', ev(f'blockP[({bby} + 1) * BW + {bbx} - 4]') == ev('BP_BELT') and not ev(f"machines.some(m => m && m.type === 'fan' && m.x === ({bbx} - 4) * 4)"), ev('GAME.status'))
# 7a. hopper blocks: the Machines tab has Grinder and Saw instead of the Refiner and Stone cutter; drag a row
check('the Machines tab has Grinder and Saw but not the Refiner or Stone cutter', ev("(() => { const ids = BUILD_CATS.find(c => c[0] === 'Machines')[1]; return ids.includes('grinder') && ids.includes('saw') && ids.includes('press') && !ids.includes('refiner') && !ids.includes('cutter'); })()"))
check('the Machines tab has Grinder, Saw, Press and Bar rack', ev("(() => { const ids = BUILD_CATS.find(c => c[0] === 'Machines')[1]; return ids.includes('grinder') && ids.includes('saw') && ids.includes('press') && ids.includes('rack') && !ids.includes('refiner') && !ids.includes('cutter'); })()"))
ev('money = 1000')
check('Bar rack has a Machines menu tile', select('3', "piece().id === 'rack'") and pg.locator('[data-piece="rack"]').count() == 1)
ok = select('3', "piece().id === 'grinder'")
ev(f"for (let y = {(bby+3)*4}; y < {(bby+4)*4}; y++) for (let x = {(bbx-8)*4}; x < {(bbx+4)*4}; x++) if (!blockP[((y/4)|0)*BW + ((x/4)|0)]) setCell(y*W+x, EMPTY, 20, 0);")
drag(lambda: blk(bbx - 6, bby + 3), lambda: blk(bbx - 4, bby + 3))
@@ -802,6 +803,19 @@ with sync_playwright() as p:
}} finally {{ removeBlock(bx, by); removeBlock(bx + 1, by); rebuildProcessors(); }}
}})()'''))
check('rack hover shows stored kinds, capacity and gate', ev(f'''(() => {{
const bx = {bbx} - 6, by = {bby} + 3;
if (placeBlock(BP_RACK, 0, bx, by, true)) return false;
try {{
const s = rackState.get(by * BW + bx); rackPush(s, BARCU, 2); rackPush(s, BARFE, 1);
const before = RS; drawRackBlocks();
const h = hoverInfo(bx * BS, by * BS);
interactAt(bx * BS, by * BS);
const opened = hoverInfo(bx * BS, by * BS);
return RS === before && h.t1 === 'Bar rack' && h.t2.includes('3 / 50 bars') && h.t2.some(t => t.includes('2 copper bar')) && h.t2.some(t => t.includes('1 iron bar')) && h.t2.includes('closed: F lets bars out') && opened.t2.includes('open: letting bars out');
}} finally {{ removeBlock(bx, by); }}
}})()'''))
# 7b. filter: choose several materials with F, place a line, replace belts with G, edit the whole line
ev('seen[CUORE] = 1; seen[FEORE] = 1; seen[SAND] = 1; money = 1000; GAME.filterCfg = { m: [], inv: 0 };')
ok = select('3', "piece().id === 'filter'")