World sounds are local: fade with distance and pan (distant sizzles snapped constantly)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -354,9 +354,9 @@ Smooth look: a WebGL2 pass that turns the per-grain buffers drawWorld fills (col
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- functions: smCompile, smoothAvailable, smUpload, smoothDraw, smoothPace
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- variables: SM, SM_VS, SM_FS, smBytes
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### src/ui/audio.js (209 lines)
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### src/ui/audio.js (228 lines)
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Audio: chiptune effects and generative music that changes with depth. Everything is synthesized with WebAudio, no samples.
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- functions: auInit, auVolumes, rateOk, tone, noiseBurst, playSfx, auAmbient, mtof, zoneForDepth, scaleNote, musicScheduler
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- functions: auInit, auVolumes, rateOk, tone, noiseBurst, sfxPlace, playSfx, auAmbient, mtof, zoneForDepth, scaleNote, musicScheduler
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- variables: AU, SFX, ZONES
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### src/ui/state.js (67 lines)
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