World sounds are local: fade with distance and pan (distant sizzles snapped constantly)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -177,6 +177,12 @@ above, including:
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- **Fewer, smaller messages.** Molds show only a small percentage, red when blocked or spoiled and gold when a casting waits for F; details are in the hover panel. Bars dropping, blocked molds and set castings no longer pop up cards or toasts. Fan heat is a red marker on the fan; melted tubes and machines get a short red label where they were. Status lines are one short sentence. The owner found the messages too large and too many.
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- **World sounds are local.** Sounds from the world (water sizzling on hot metal or lava, and
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any other event with a place) fade with distance from the view and pan left or right; they go
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silent one screen width off-screen. The owner heard a constant snapping that followed the bot
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in an older world but not in a new one. Most likely the sizzle: in a test, a lava and water
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contact far from the bot sizzled about 580 times a minute, all played at full volume.
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## Ideas not built yet
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- **Concrete**, as a stronger wall material from rubble.
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