Water pours off ledges several times faster, raining clouds spread boiled-off water (t21)

- Liquids step up to 8 cells a tick toward a drop (fewer the thicker they are), and a top-layer
  grain looks 4 times as far for one, so pools empty and thin film drains. A 100-wide pool
  empties in about 50 s; the old code left 24-650 grains stranded on wide ledges.
- Only a top-layer grain stepping sideways wakes the row ahead, so settled lakes still sleep.
- World generation settles at the old speed: seeds make the same worlds as before.
- Cooled steam under a roof no longer stays steam for ever (its heat area slept).
- Raining clouds keep drifting at half pace and rain over a band either side, so a waterfall into
  a hot shaft no longer rains straight back on its own lake.
- New test/t_water.js; t_weather rain-location checks; t_conveyors counts steam in flight;
  t_molds seeds the random burning-bed check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 20:44:06 -04:00
co-authored by Claude Opus 5.5
parent 99d04b4972
commit ea1dd387b1
10 changed files with 195 additions and 20 deletions
+2 -1
View File
@@ -24,7 +24,8 @@ ticks(run, 900);
const wOut = count(run, run('WATER'), 124, 0, 319, 119), sOut = count(run, run('SAND'), 124, 0, 319, 119);
check('a lift standing in a flooded pit brings up the sand but not the water', sOut > 150 && wOut === 0, `sand out ${sOut}, water out ${wOut}, water standing in the tubes ${tubeLiquid()}`);
const pitClouds = run('weather.moist.reduce((a, v) => a + v, 0)');
check('the pit keeps its water (bar what steams off into the clouds)', water0 - count(run, run('WATER')) - pitClouds <= 6, `${water0} -> ${count(run, run('WATER'))}, ${pitClouds.toFixed(0)} in the clouds`);
const pitSteam = count(run, run('STEAM')); // the pit's floor is hot: some is steam on its way up at any moment
check('the pit keeps its water (bar what steams off into the clouds)', water0 - count(run, run('WATER')) - pitSteam - pitClouds <= 6, `${water0} -> ${count(run, run('WATER'))}, ${pitSteam} steam, ${pitClouds.toFixed(0)} in the clouds`);
fresh();
run('for (let bx = 20; bx < 26; bx++) placeBlock(BP_TUBE, 1, bx, 25, true);');
rect(run, 84, 60, 95, 79, run('WATER'));