Belts built after a tick reset join the network; pin tick in golden renders
A world started after a long session kept the old nextPowerBuild, so new belts were never added until a reload. Treat a wait longer than 6 ticks as stale. The golden test pins tick now that t45 animates belts from it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Cj2RPXdPykKMEz5BXXczsj
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@@ -157,4 +157,10 @@ check('a save holding solid rock loads it as rubble with the same total', run(`(
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deserializeWorld(s.meta, s.buffers);
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return bag[BASALT] === 0 && bag[RBAS] === 1000 && bag[CLAY] === 0 && bag[LCLAY] === 200 && bag[MSLAG] === 7 && bagTotal === 1207;
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})()`));
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// A belt built in a new world joins the network even after a long earlier session (owner bug,
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// 2026-10-29: new belts stood still until the world was saved and loaded again).
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flatWorld(run, 256, 224, 208);
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run('RS = 7; nextPowerBuild = 500000; weather.next = 1e15; for (let bx = 12; bx < 40; bx++) placeBlock(BP_BELT, 1, bx, 32, true); setCell(127 * W + 60, SAND, 20, 0);');
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ticks(run, 60);
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check('a belt built after a tick reset carries its grains', run('mat[127 * W + 60] !== SAND && Array.from({ length: 100 }, (_, k) => mat[127 * W + 61 + k]).includes(SAND)'));
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done();
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@@ -39,7 +39,8 @@ with launch(viewport={'width': 640, 'height': 480}) as (_, pg, url):
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SET.look=look;SET.zoom=zoom;SET.lighting='full';SET.lightEvery=1;SET.glow='low';
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SM.t0=0; SM.surf=-1;
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performance.now=()=>5000;resizeRender();bot.x=CAM[0]-bot.w/2;bot.y=CAM[1]-bot.h/2;
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snapCamera();R.frame=1000;drawWorld();
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// belts animate from the tick: pixel look by tick (was R.frame), smooth by tick/60 s (was the 5 s clock)
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snapCamera();R.frame=1000;tick=look==='smooth'?300:1000;drawWorld();
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}""",[look,zoom])
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raw=pg.evaluate("""() => {
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const c=document.createElement('canvas');c.width=384;c.height=288;
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