Move the to-do list from NOTES.md to a kandown board

Each note is a task in tasks/ with the owner's words under ## Context; the
board rules are in .kandown/kandown_work.md and docs/kandown.md explains how
kandown works here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-24 00:44:22 -04:00
co-authored by Claude Opus 5.5
parent aadcbc6efb
commit e0525c1cfb
28 changed files with 579 additions and 58 deletions
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---
id: t10
title: World name box for a new world
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
---
## Context
- add world name edit box to new world.
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---
id: t11
title: Welcome and first milestone shown again on an older world
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
tags: [bug]
---
## Context
- when making a new world then going back to tile and selecting a previously created world. the bottom right welcome and first milestone messages are still shown after loading the older world where you have already completed those.
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id: t12
title: Exotic and sci-fi ores for late game
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
tags: [idea]
---
## Context
- we can add more exotic/sci-fi ish ores and materials for more late game.
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id: t13
title: World generation options and planet presets
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
tags: [idea]
---
## Context
- add more world generation options in new world creation and some presetsa Presets like different planet environments and all. Trees, water, dirt, all that could look different too.
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---
id: t14
title: Redesign drill upgrades
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
tags: [idea]
---
## Context
- lets talk about upgrades to the res drill. currently we have a bit mold. but that doesnt really make sense for the res drill. lets redesign the whole upgrades functionality anyway.
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---
id: t1
title: Ingot stacking and storage
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
tags: [discussion]
---
## Context
- stacking ingots is a little odd, they dont stack neatly. so putting them all in the same place means it will get full but have lots of air space. what can we do about this? WHat in real life might be the solution for storing ingots?
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id: t2
title: Export products as construction materials
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
tags: [discussion]
---
## Context
- lets think about how best to design the factory products. basics are normal smelting ore, refining, etc. but the actual export products could be like real construction materials. materials that a real construction site might need.
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id: t3
title: World feels small; resources run out
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
tags: [discussion]
---
## Context
- the world still seems quite small. i dont know if thats because the bot moves so fast, the bot can mine too fast, or the grains should be smaller... i would like to make the worl seem huge to the player and give them loads of resources to mine for a long game. as is, you could mine all the resources from the map pretty quickly and end up having to start a new world and new game as a result. or maybe there is some other solution that i havent thought of yet. need to brainstorm this.
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id: t4
title: Hopper blocks instead of fixed-size hoppers
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
tags: [discussion]
---
## Context
- instead of buildings like the refiner which have a fixed size hopper, just make a block the same size as a wall tile that looks like grinding wheels where the user can place multiple side by side to create a wide hopper. the same thing should be done for the other buildings like that.
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id: t5
title: Material selection menu
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
---
## Context
- for buildings that need a material selection, lets make a new material selection menu
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id: t6
title: Rework the vacuum/blower tool
status: Backlog
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
tags: [discussion]
---
## Context
- lets rework the vacuum/blower tool. the selecting, ticking, etc of the items for filtering and otherwise. its a little confusing and difficult to understand. lets ocme up with a simpler ui/ux, intuitive while still containing the same core functions like filtering what you pickup and drop and allowing pickup/drop all or filtered.
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id: t7
title: Option to turn off smooth pan following the mouse
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
---
## Context
- the smooth pan following the mouse should be an option in options. i personally dont like it much.
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id: t8
title: Fog of war for unexplored areas
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:45Z
---
## Context
- There should be a 'fog of war' for unexplored areas.
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id: t9
title: Script to run the local server for testing
status: Todo
created: 2026-10-24
updated: 2026-10-24T04:41:46Z
---
## Context
- i need a script to run the local server for testing.