World sounds are heard in a radius around the bot, not the view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -354,10 +354,10 @@ Smooth look: a WebGL2 pass that turns the per-grain buffers drawWorld fills (col
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- functions: smCompile, smoothAvailable, smUpload, smoothDraw, smoothPace
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- variables: SM, SM_VS, SM_FS, smBytes
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### src/ui/audio.js (228 lines)
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### src/ui/audio.js (230 lines)
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Audio: chiptune effects and generative music that changes with depth. Everything is synthesized with WebAudio, no samples.
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- functions: auInit, auVolumes, rateOk, tone, noiseBurst, sfxPlace, playSfx, auAmbient, mtof, zoneForDepth, scaleNote, musicScheduler
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- variables: AU, SFX, ZONES
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- variables: AU, SFX, SFX_NEAR, SFX_FAR, ZONES
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### src/ui/state.js (67 lines)
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Game shell (src/ui/): browser only. This file: settings, the GAME state object, DOM helpers, toasts and the status line.
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