Drill: visible dust; pulses push loose material back and open a channel (t92)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -327,7 +327,7 @@ Tool helpers: reach, brushes, and plain digging.
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- functions: setBuildRange, inBuildRange, inReach, forBrush, drillReach, inDrillReach, toolDig
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- variables: BUILD_MAX, buildBox
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### src/sim/drill.js (187 lines)
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### src/sim/drill.js (202 lines)
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The resonance drill: tuned pulses that shatter one material.
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- functions: drillOrigin, pulseRay, builtCell, toolPulse, crumbleAround, crumbly, shatterCell, pulseTick, pingRadius, resonancePing
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- variables: PULSE_W, PULSE_EVERY, PULSE_SPEED, PULSE_K, drillPulses, lastPulseTick, drillWidth, THIN_BONUS, CRUMBLE_MAX, THIN_BONUS_OFF, PING_VEINS
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@@ -482,7 +482,7 @@ Scale colour without changing the smooth-look class.
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Machine overlays: fans, engines, silo and the rest, drawn on top of the world.
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- functions: cellRect, drawHazardRims, drawMachines, drawProcBlocks, drawSilo, drawSiloPixel, drawSiloWindow, drawRackBlocks
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### src/render/overlays.js (370 lines)
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### src/render/overlays.js (384 lines)
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Other overlays: floating text, rain and snow, flow arrows, filter tags, molds, the bot, particles.
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- functions: spawnFloater, drawRain, drawFlowArrows, drawJoinMark, drawJoinMarks, flowLoaded, drawFlowRates, pingImage, drawPing, drawHoveredVein, drawPingRecharge, drawRunOutline, drawFilterTags, drawFloaters, moldLabel, drawMolds, drawBot, spawnDebris, spawnSpark, spawnSuck, drawParticles
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- variables: PING_SPEED, PING_HOLD, PING_FADE, PING_BANDS, PING_GLINTS, GLINT_MS
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