Drill: visible dust; pulses push loose material back and open a channel (t92)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -542,6 +542,12 @@ above, including:
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flow, pockets drain), with a little dust. All damping is counted per grain travelled
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(attenuation is per distance in real physics), retuned so rock bores feel the same as before.
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- **Pulses stream loose grains back toward the bot (t92 follow-up, 2026-10-28).** Owner
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playtesting found that surface bouncing did not open a channel. Keep shaking the travelled
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ray path while the pulse is in flight, bias short hops back toward the bot, and keep sideways
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and upward escapes when blocked. Grains fall normally after each hop. Dust must show as a few
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soft puffs where grains move; the previous rubble-coloured debris squares were not visible.
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## Ideas not built yet
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- **Concrete**, as a stronger wall material from rubble.
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