Drill: visible dust; pulses push loose material back and open a channel (t92)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-28 18:32:31 -04:00
co-authored by Claude Opus 5.5
parent 729378770a
commit dadf62a28d
8 changed files with 151 additions and 22 deletions
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@@ -542,6 +542,12 @@ above, including:
flow, pockets drain), with a little dust. All damping is counted per grain travelled
(attenuation is per distance in real physics), retuned so rock bores feel the same as before.
- **Pulses stream loose grains back toward the bot (t92 follow-up, 2026-10-28).** Owner
playtesting found that surface bouncing did not open a channel. Keep shaking the travelled
ray path while the pulse is in flight, bias short hops back toward the bot, and keep sideways
and upward escapes when blocked. Grains fall normally after each hop. Dust must show as a few
soft puffs where grains move; the previous rubble-coloured debris squares were not visible.
## Ideas not built yet
- **Concrete**, as a stronger wall material from rubble.